Tribes

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TRIBES The twelve tribes of Alandria were split into four groups based on how they perceived the use of magic: Woodloch to the wooded west, Viland to the hills of the east, Tosin to the mountains of the north, and Moran to the rocky south. Though the twelve tribes are autonomous, the Society rules over all. WOODLOCH Magic should be used for might. (warriors, weapons, armor) Galanthea Herasi Venatrix VILAND Magic should be used for good. (healing, medicine, art) Bryonica Concha Ibarra TOSIN Magic should be used for efficiency. (everyday tasks, mining, travel) Erewa Sayair Zavala MORAN Magic should be used for nothing. (magical artifacts) Aude Elsiande Genoa
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