Guide about the Powers/Abilities

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ELEMENTAL POWER Air Element - Element which control and generates air. Water Element - Element which control and generates water. Fire Element - Element which control and generates fire. Earth Element - Element which control and generates Earth. ABILITIES Animal control Ability to communicate with animals, birds and even aquatic creatures and get them to perform tasks on command. Cold and ice manipulation Ability to reduce the kinetic energy of atoms and thus reduce temperature, can be used to control, generate, or absorb ice. Electric manipulation Ability to control, generate or absorb electric fields. Plant manipulation Ability to create, control, manipulate or animate plant life. Weather manipulation Ability to control or mentally affect the weather. This includes the ability to generate various natural phenomena (rain, tornadoes, lightning, ocean currents, etc.) or control the intensity of the weather. Magical powers This is the ability to use magical forces to varying degrees. Often used to simulate other powers, such as mind control and elemental attacks. Telekinesis Ability to manipulate and control objects with the mind, often in ways not visible to the n***d eye. Watcher Ability to see the future Power augmentation Ability to enhance or weaken the powers of others. Power bestowal Ability to bestow powers or jump-start latent powers. Power mimicry or absorption Ability to copy or absorb another's powers or skills. Power negation Ability to cancel the superpowers of others. Power sensing Ability to sense or recognize superhuman powers. Acid generation Ability to generate acid, can be manifested through touch or as a spray (e.g. acid spit, acid blood, etc.). Animal mimicry Ability to take on the abilities of certain animals. Biological manipulation Ability to control all aspects of a living creature's biological make-up. This includes, but is not limited to, genetic alterations, physical distortion/augmentations, healing, disease, and biological functions. Body part substitution Ability to replace one's limbs or other body parts with those of another. Bone manipulation Ability to manipulate the bones in one's own body. This includes, but is not limited to, the generation of new bone mass, projecting bones out from the skin or rearranging one's own bones. Duplication (physical) Ability to create physical duplicates of oneself. Duplication (temporal) Ability to bring past and future versions of oneself back to the present. Echolocation Ability to determine location of objects in the environment by use of reflected sound waves, whether generated by the character or ambient sound. Also known as sonar or radar sense. Firebreathing Ability generate gases from the body and exhale fire from the mouth. Healing factor Ability to heal rapidly and with greater finality from any injury; the rate of recovery varies from character to character. Can sometimes result in the slowing of aging and immunity to illnesses and other defects. Invisibility Ability to render the user unseen to the n***d eye and/or other forms of perception. Invulnerability Ability to be immune to one or more forms of physical, mental, and spiritual damage and influence.  Poison generation Ability to assault others with one or more varieties of toxins, with widely disparate effects. Prehensile/animated hair Ability to animate and lengthen one's hair. Reactive adaptation/evolution Ability to develop a resistance or immunity to whatever they were injured by or exposed to. This effect can be permanent or temporary. Self-detonation or explosion and reformation Ability to explode one's body mass and reform. Sonic scream Ability to generate vocal sounds of a higher amplitude than a normal human. Superhuman endurance Ability to have a higher resistance to one or more forms of damage before being injured as well as the ability to exert ones self in an activity indefinitely without becoming tired and/or survive for long periods of time without consumption or water. Superhuman agility Ability to react faster than a normal human and to possess greater flexibility and with higher/farther jumping capacity. Superhuman senses Ability to see, smell, taste, feel and/or hear more than a normal Human. Superhuman strength Ability to have a level of strength much higher than normally possible given their proportions. Vision-based powers Abilities that are based on one's eyes and/or ability to see. Night vision The ability to see clearly in total darkness  X-ray vision Ability to see through solid matter Heat vision    Ability to burn objects and other individuals with one's gaze Telescopic vision  Ability to magnify and extend one's vision to various levels  Freeze vision Ability to freeze objects and other individuals with one's gaze Wallcrawling Ability to adhere to solid surfaces, including walls and ceilings   *Mentality-based abilities* Ecological empathy The ability to sense the overall well-being and conditions of one's immediate environment and natural setting stemming from a psychic sensitivity to nature Omni-linguism Ability to understand any form of language, a natural polyglot. This can be accomplished in various ways. Omniscience Ability to know anything and everything Superhuman mentality Ability to have intelligence quotient far above that of a genius level. This ability can be so evolved that it's user can gain psychic abilities (psychokinesis, telepathy, etc.) and resist both mind control and other psionic attacks. Superhuman tracking Ability to track an individual or object through supernatural means; sometimes referred to as "pathfinding" Empathy Ability to read or sense the emotions and/or control the emotions or feelings of others Mediumship Ability to see and communicate with the dead (i.e., ghosts) Precognition Ability to perceive the future. It may be expressed in vague dreams while asleep, other times it can be clear and can occur at will. It may also be used as a form of "danger sense" to show the user that they are being threatened and from what direction it is coming from. Psychometry Ability to relate details about the past or future condition of an object or location, usually by being in close contact with it Telepathy Ability to read the thoughts of, or to mentally communicate with others Technopathy Ability to manipulate technology. Manifested as a special form of electrical/telekinetic manipulation, a special form of "morphing" which allows physical interaction with machines, or even a psychic ability that allows for mental interface with computer data *Physical or mental domination*       Memory manipulation Ability to erase or enhance the memories of another Mind control The ability to alter the perceptions of others, and general ability to control the actions of others with the mind Possession    Ability to take control and inhabit the body of an individual Psionic blast    Ability to overload another's mind causing pain, memory loss, lack of consciousness, vegetative state or death after having created a psionic link into that individual's mind.        Physics or reality manipulation These powers may be manifested by various methods, including: by some method of molecular control; by access to, or partially or fully shifting to another dimension; by manipulating the geometric dimensions of time or space; or by some other unnamed method.      Animation    Ability to bring inanimate objects to life or to free an individual from petrification Darkness or shadow manipulation    Ability to create or manipulate darkness, often by mentally accessing a dimension of dark energy Density control    Ability to increase or decrease the natural density of an object and/or one's self Disintegration    Ability to disintegrate matter through touch or through beams Gravity manipulation    Ability to manipulate or generate gravitons, or other types of gravitational interactions Immortality    Ability to live forever. This may be complete immortality encompassing invulnerability, partial invulnerability to all but specific events (i.e., decapitation or exposure to a specific chemical such as kryptonite), or simply an inability to age normally.                Magnetism manipulation    Ability to control and/or generate magnetic fields Mass manipulation    Ability to increase or decrease mass in an object Microwave manipulation    The ability to convert ambient electromagnetic energy into microwaves and manipulate it into various effects such as heat, light, and radiation.        Probability manipulation    Ability to alter probability, causing unlikely things to happen, or likely things not to happen Radiation manipulation    Ability to generate, manipulate or have immunity to toxic radiation Reality warping    Ability to change or manipulate reality itself Resurrection    Ability to come back to life after being killed as well as to bring others back to life Sound manipulation    Ability to manipulate sound Time manipulation    Ability to affect the flow of time by slowing, accelerating, reversing, or stopping it.              Energy blasts    Ability to expel various forms of energy from the body.        Energy conversion    Ability to absorb one form of energy and convert it into another form of energy. Force field generation Ability to project powerful fields of manipulated energy.              *Transportation and travel*              Dimensional travel    Ability to travel between two or more dimensions, realities, realms, etc. Portal creation Ability to create wormholes, portation "discs" or other spatial portals for transport between two non-adjacent locations Summoning    Ability to summon beings or objects for assistance. This may range from invoking simple implements to mighty familiar spirits. Superhuman speed    The ability to move, run, fly, react, think, and sense at speeds much faster than a normal human. Those with this ability also have accelerated brain activity which allows them to process sensory information so fast that everything seems to be moving in slow motion while the user moves at normal speed. Teleportation    Ability to move from one place to another without occupying the space in between Time travel    Ability to travel back or forth through time Illusion Ability to alter or deceive the perceptions of another. Can be sensory, a light or sound-based effect, or an alteration of mental perceptions. May overlap with reality warping when it is possible to interact with the illusions. Shapeshifting Ability to change appearance or body structure.    Elasticity    Ability to stretch, deform, expand or contract one's body into any form imaginable                Metamorphosis    Ability to change ones physical, biological form to mimic the appearance, characteristics and/or power set of other individuals
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