ELEMENTAL POWER
Air Element - Element which control and generates air.
Water Element - Element which control and generates water.
Fire Element - Element which control and generates fire.
Earth Element - Element which control and generates Earth.
ABILITIES
Animal control
Ability to communicate with animals, birds and even aquatic creatures and get them to perform tasks on command.
Cold and ice manipulation
Ability to reduce the kinetic energy of atoms and thus reduce temperature, can be used to control, generate, or absorb ice.
Electric manipulation
Ability to control, generate or absorb electric fields.
Plant manipulation
Ability to create, control, manipulate or animate plant life.
Weather manipulation
Ability to control or mentally affect the weather. This includes the ability to generate various natural phenomena (rain, tornadoes, lightning, ocean currents, etc.) or control the intensity of the weather.
Magical powers
This is the ability to use magical forces to varying degrees. Often used to simulate other powers, such as mind control and elemental attacks.
Telekinesis
Ability to manipulate and control objects with the mind, often in ways not visible to the n***d eye.
Watcher
Ability to see the future
Power augmentation
Ability to enhance or weaken the powers of others.
Power bestowal
Ability to bestow powers or jump-start latent powers.
Power mimicry or absorption
Ability to copy or absorb another's powers or skills.
Power negation
Ability to cancel the superpowers of others.
Power sensing
Ability to sense or recognize superhuman powers.
Acid generation
Ability to generate acid, can be manifested through touch or as a spray (e.g. acid spit, acid blood, etc.).
Animal mimicry
Ability to take on the abilities of certain animals.
Biological manipulation
Ability to control all aspects of a living creature's biological make-up. This includes, but is not limited to, genetic alterations, physical distortion/augmentations, healing, disease, and biological functions.
Body part substitution
Ability to replace one's limbs or other body parts with those of another.
Bone manipulation
Ability to manipulate the bones in one's own body. This includes, but is not limited to, the generation of new bone mass, projecting bones out from the skin or rearranging one's own bones.
Duplication (physical)
Ability to create physical duplicates of oneself.
Duplication (temporal)
Ability to bring past and future versions of oneself back to the present.
Echolocation
Ability to determine location of objects in the environment by use of reflected sound waves, whether generated by the character or ambient sound. Also known as sonar or radar sense.
Firebreathing
Ability generate gases from the body and exhale fire from the mouth.
Healing factor
Ability to heal rapidly and with greater finality from any injury; the rate of recovery varies from character to character. Can sometimes result in the slowing of aging and immunity to illnesses and other defects.
Invisibility
Ability to render the user unseen to the n***d eye and/or other forms of perception.
Invulnerability
Ability to be immune to one or more forms of physical, mental, and spiritual damage and influence.
Poison generation
Ability to assault others with one or more varieties of toxins, with widely disparate effects.
Prehensile/animated hair
Ability to animate and lengthen one's hair.
Reactive adaptation/evolution
Ability to develop a resistance or immunity to whatever they were injured by or exposed to. This effect can be permanent or temporary.
Self-detonation or explosion and reformation
Ability to explode one's body mass and reform.
Sonic scream
Ability to generate vocal sounds of a higher amplitude than a normal human.
Superhuman endurance
Ability to have a higher resistance to one or more forms of damage before being injured as well as the ability to exert ones self in an activity indefinitely without becoming tired and/or survive for long periods of time without consumption or water.
Superhuman agility
Ability to react faster than a normal human and to possess greater flexibility and with higher/farther jumping capacity.
Superhuman senses
Ability to see, smell, taste, feel and/or hear more than a normal Human.
Superhuman strength
Ability to have a level of strength much higher than normally possible given their proportions.
Vision-based powers
Abilities that are based on one's eyes and/or ability to see.
Night vision
The ability to see clearly in total darkness
X-ray vision
Ability to see through solid matter
Heat vision
Ability to burn objects and other individuals with one's gaze
Telescopic vision
Ability to magnify and extend one's vision to various levels
Freeze vision
Ability to freeze objects and other individuals with one's gaze
Wallcrawling
Ability to adhere to solid surfaces, including walls and ceilings
*Mentality-based abilities*
Ecological empathy
The ability to sense the overall well-being and conditions of one's immediate environment and natural setting stemming from a psychic sensitivity to nature
Omni-linguism
Ability to understand any form of language, a natural polyglot. This can be accomplished in various ways.
Omniscience
Ability to know anything and everything
Superhuman mentality
Ability to have intelligence quotient far above that of a genius level. This ability can be so evolved that it's user can gain psychic abilities (psychokinesis, telepathy, etc.) and resist both mind control and other psionic attacks.
Superhuman tracking
Ability to track an individual or object through supernatural means; sometimes referred to as "pathfinding"
Empathy
Ability to read or sense the emotions and/or control the emotions or feelings of others
Mediumship
Ability to see and communicate with the dead (i.e., ghosts)
Precognition
Ability to perceive the future. It may be expressed in vague dreams while asleep, other times it can be clear and can occur at will. It may also be used as a form of "danger sense" to show the user that they are being threatened and from what direction it is coming from.
Psychometry
Ability to relate details about the past or future condition of an object or location, usually by being in close contact with it
Telepathy
Ability to read the thoughts of, or to mentally communicate with others
Technopathy
Ability to manipulate technology. Manifested as a special form of electrical/telekinetic manipulation, a special form of "morphing" which allows physical interaction with machines, or even a psychic ability that allows for mental interface with computer data
*Physical or mental domination*
Memory manipulation
Ability to erase or enhance the memories of another
Mind control
The ability to alter the perceptions of others, and general ability to control the actions of others with the mind
Possession
Ability to take control and inhabit the body of an individual
Psionic blast
Ability to overload another's mind causing pain, memory loss, lack of consciousness, vegetative state or death after having created a psionic link into that individual's mind.
Physics or reality manipulation
These powers may be manifested by various methods, including: by some method of molecular control; by access to, or partially or fully shifting to another dimension; by manipulating the geometric dimensions of time or space; or by some other unnamed method.
Animation
Ability to bring inanimate objects to life or to free an individual from petrification
Darkness or shadow manipulation
Ability to create or manipulate darkness, often by mentally accessing a dimension of dark energy
Density control
Ability to increase or decrease the natural density of an object and/or one's self
Disintegration
Ability to disintegrate matter through touch or through beams
Gravity manipulation
Ability to manipulate or generate gravitons, or other types of gravitational interactions
Immortality
Ability to live forever. This may be complete immortality encompassing invulnerability, partial invulnerability to all but specific events (i.e., decapitation or exposure to a specific chemical such as kryptonite), or simply an inability to age normally.
Magnetism manipulation
Ability to control and/or generate magnetic fields
Mass manipulation
Ability to increase or decrease mass in an object
Microwave manipulation
The ability to convert ambient electromagnetic energy into microwaves and manipulate it into various effects such as heat, light, and radiation.
Probability manipulation
Ability to alter probability, causing unlikely things to happen, or likely things not to happen
Radiation manipulation
Ability to generate, manipulate or have immunity to toxic radiation
Reality warping
Ability to change or manipulate reality itself
Resurrection
Ability to come back to life after being killed as well as to bring others back to life
Sound manipulation
Ability to manipulate sound
Time manipulation
Ability to affect the flow of time by slowing, accelerating, reversing, or stopping it.
Energy blasts
Ability to expel various forms of energy from the body.
Energy conversion
Ability to absorb one form of energy and convert it into another form of energy.
Force field generation
Ability to project powerful fields of manipulated energy.
*Transportation and travel*
Dimensional travel
Ability to travel between two or more dimensions, realities, realms, etc.
Portal creation
Ability to create wormholes, portation "discs" or other spatial portals for transport between two non-adjacent locations
Summoning
Ability to summon beings or objects for assistance. This may range from invoking simple implements to mighty familiar spirits.
Superhuman speed
The ability to move, run, fly, react, think, and sense at speeds much faster than a normal human. Those with this ability also have accelerated brain activity which allows them to process sensory information so fast that everything seems to be moving in slow motion while the user moves at normal speed.
Teleportation
Ability to move from one place to another without occupying the space in between
Time travel
Ability to travel back or forth through time
Illusion
Ability to alter or deceive the perceptions of another. Can be sensory, a light or sound-based effect, or an alteration of mental perceptions. May overlap with reality warping when it is possible to interact with the illusions.
Shapeshifting
Ability to change appearance or body structure.
Elasticity
Ability to stretch, deform, expand or contract one's body into any form imaginable
Metamorphosis
Ability to change ones physical, biological form to mimic the appearance, characteristics and/or power set of other individuals