The practice dummies did not fight back, which was the only thing working in my favor for the first twenty minutes.
There were three of them in the clearing, wooden humanoid shapes mounted on rotating bases that I had designed to simulate basic enemy movement. They responded to strikes by spinning away and resetting, giving players a feel for timing and follow-through without the complication of something trying to hit them back. I had thought of it as training wheels. Standing in front of the first one with my practice sword, I was extremely grateful for training wheels.
The first form was a basic downward strike. I had motion-captured it from an actual fencing instructor, a woman named Petra who had spent forty minutes explaining weight transfer and wrist alignment while I nodded and tried to look like I understood what my own body was supposed to be doing. I had understood it technically. Technically and physically turned out to be different countries.
My first attempt hit the dummy off-center and sent it spinning too fast to reset cleanly. My second attempt was better. My third felt almost intentional.
By the tenth repetition something shifted. Not dramatically, not a sudden flood of competence, just a small quiet click of the body recognizing a pattern and deciding to cooperate with it. My wrist stopped breaking on the follow-through. The weight transfer started happening without me having to think about each part of it separately. I ran the form fifteen more times just to make sure it was real and not a fluke.
It was real. Slow, unglamorous, hard-won, but real.
The second form was a lateral block and counter, and it nearly humbled me all over again. The timing window was tighter, and my AGI stat was doing more work than my muscle memory, which meant the first few attempts were technically correct and physically graceless in a way that would have gotten me killed against anything that moved. I kept going. The clearing was quiet except for the impact of wood on wood and my own breathing, which was louder than I would have liked.
An hour in, the tutorial notification appeared.
TUTORIAL QUEST COMPLETE: LEARN BASIC COMBAT Reward: +50 XP, Basic Combat Proficiency New Quest Available: Explore the World Beyond
The cheerful chime that came with it made me want to put the practice sword through the nearest dummy with considerably more force than good form required. I had programmed that sound to feel rewarding, a little dopamine hit designed to make players feel seen and encouraged. Now it felt like being congratulated for learning to walk by someone who had secretly removed the floor from the next room.
The level-up notification followed immediately.
LEVEL UP: Lee Zhang is now Level 2 HP: 110/110 | MP: 55/55 STR: 11 | AGI: 12 | INT: 15 | LCK: 8 | END: 10 | DEX: 12
One point each to Strength and Dexterity. Minimal, but real. The practice sword did feel slightly more natural in my grip now, the basic combat proficiency translating into something I could feel in the way the forms sat in my body. More settled. Less like I was impersonating someone who knew what they were doing.
I stood in the clearing for a moment after the notifications faded and thought about the seven lives counter at the top of my HUD.
Seven. Still seven, because I had not died yet, because the practice dummies were not designed to kill anyone. But one wrong decision on the other side of the forest edge and that number became six. And six became five. And Meridian had explained, in my own voice, with my own words, that each death carried memory fragmentation. That I might lose pieces of my previous existence with every life I spent.
I did not know which pieces would go first. Maybe something peripheral, a forgotten Tuesday, a conversation I could not have recalled anyway. Or maybe something that mattered. The exact sound of Mom's voice. The specific memory of why I had started building games in the first place, the moment at fourteen when I had understood that you could build entire worlds from nothing but logic and imagination and stubbornness.
I tightened my grip on the practice sword and walked toward the forest.
The path out of Meadowbrook was exactly as I had designed it, a winding dirt road cutting through rolling grasslands toward the tree line. I had populated the first stretch with harmless wildlife: rabbits cutting across the path, a deer visible in the middle distance, squirrels conducting urgent business in the grass. Eye candy. A deliberate lullaby before the forest.
I was not lulled. But I appreciated the rabbits.
"Okay," I said, to myself, to the path, to the general concept of what I was walking toward. "Bandits at the chokepoint. Three of them, leather armor, rusty short swords. Leader drops from the tree branch, flankers emerge from behind the boulders. Classic pincer. You designed this encounter, you know every beat of it."
I knew every beat of it intellectually. I also knew, from an hour with practice dummies, that intellectual knowledge and physical execution had a significant gap between them that could only be closed by doing the thing badly enough times to start doing it less badly.
"They are level two enemies balanced for a prepared level two character," I continued, keeping my voice low and even, like I was talking myself through a particularly complicated deployment. "Your attack pattern should be: neutralize the flanker on the left first because he has lower HP, pivot to the right flanker, then the leader last because the leader has the most HP but the slowest attack speed."
The forest edge arrived before I was ready for it, which was probably always going to be true.