Unusually Well-Informed

706 Words

"I might have a proposition for you," Liora said, reaching into her satchel. The satchel opening produced the small, specific sounds of a bag with actual contents: the soft knock of glass against glass, the rustle of dried plant material, the particular friction of leather that had been opened and closed many times. I had not programmed that level of bag acoustics. The sound design team had suggested it in month eight and I had cut it for performance budget reasons. She set a small bundle of dried herbs on the table between us, which I recognized as a visual prop I had attached to the herbalist archetype to give players an immediate read on her profession. Then she looked at me with that continuous, non-scripted gaze. "I'm working on a healing salve more effective than the standard reme

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