How to survive daily

1014 Words
Some began to understand the pattern of behavior of the subject or the quasi-qualities that exist between events, although your enemies may be stronger than you or numerous with strategy and determination may win; Most cases are not a matter of skill and level but how it is used and for what. Sometimes this is part of a super strategy puzzle to be able to kill a super difficult enemy that at first glance seems to have no chance of winning. Or at least you see things so far, maybe in the future we will face a being with all our strength believing that there is the possibility of ending it when in reality; I really don't know the system seems bad swgyn yl and other people pwro there are those who believe that it is good only that an external force prevents it from helping us too much. Regardless of the case, the people noticed how the waves rotated or the dangers sehun what happens. For example, when there are many going out of the city there are waves, when there are many going to the game zone it begins to behave sadistically with the guests, the same with the dungeons as if it discouraged us from using much of the same thing and I achieved See that I gave several is very difficult to get an unpleasant surprise. someting like as a monster with strange abilities or deadly traps if not an absurd penalty at the fair. Thanks to these things that I and other people notice, the number of casualties or human lives lost was greatly reduced, only those who trusted or tried to do a mechanical routine on certain days would end badly; It was not easy to vary how you spent your days and doing what. Without realizing it by yourself, you would do a routine perp the system or whatever it is, it does not want this to be very comfortable or used to a certain lifestyle so it punishes you, the good thing is that it shows that in these last cases although people suffer some kind of unfortunate encounter also it is not serious enough to kill them, they have the bad luck to see death's face and the good luck to survive that. This quickly turned a word of mouth saying into a kind of manual of survival of the new world, people also began to gather in books or where they could information about the abilities, their golds and cons according to each user; in the end they grouped all that information in the tower where you could buy skills to help you have a better idea of ​​what to do with your resources. The truth is that I felt very well known that people came together in this way in order to help each other, at least no funny man made any false comment according to some skill until now; nor was there someone who deceived another to achieve a skill that was not good for him. This really cured me of my pessimism, there are still shitty people out there who misuse things but at least with so many problems trying to live another day, people plotting against another, there are fewer, also some gametes were accessed and helped us to understand better our states and abilities and which effects or capacities of these it was better to raise; at least in which they had these peculiarities. There were abilities that directly focused on what one wanted to obtain, for example fireball, when the improved damage increased the area it affected and the time it was able to remain active on a target; As effects you could make it explode or make the type of fire have a double peculiarity such as being a warning fire or burning mana etc. This particularity you could choose only one every certain amount of levels in the skill, this was a headache especially because people chose these skills because of how easy it was to level them up, they did not require many resources; however the type and quality of resource they needed to climb became more rare and difficult forcing them to have to go to dungeons of level B or higher to be able to have this ability with all its desired qualities. Other skills were more generic Healer wave, fire magic, or fire skills. Because within those skills are all the subcategories that you can learn on their own, making you have to put together the total that you will require for each one separately plus a plus in order to go up a level, luckily the particularities or capabilities of this appear each 5 levels; for example, it gives you some resistance, reduces the level of consumption, increases the damage or the duration, among others. The downside is that although the subskills are included, they do not appear until you learn how to use the ability so that it is already there, those without abilities, obtaining them by manipulating the energies in certain ways or even when combined with other abilities. This was easy to tell in some cases from the name of the skill that required things to do, but from saying to practice it is not an easy thing to do; Many times you could obtain abilities that we did not know existed or that at least the tower does not show until it discovered them by accident and their uses are difficult to apply. For example, trying to generate an ability according to its title ends up generating a due instead of a good one, at least it is useful against certain types of monsters and it gives me the feeling of having created my own ability. At the moment there are very few real healing abilities that I have. Most of the good things that I have are thanks to the qualities of the ability and to see how the mini-abilities of others were. But it is really difficult to deduce how the skill works.
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