CHAPTER 1 —
It started with a dream.
It always does.
Except this one wasn’t like the others—not the usual replays of Elise walking away, not the ghost of her voice saying “I waited enough.” This time, there was nothing. No face. No sound. Just a deep ache. A hole where something used to be.
When I woke up, I didn’t sit up right away.
I stared at the ceiling.
Three years.
Three years since she left.
Three years since I told myself I didn’t need her.
Three years of building an empire, one sleepless night at a time.
And now it’s starting to crack.
I rolled out of bed, every muscle stiff from a night of twisting in the sheets. My phone was already buzzing. Camille again.
Camille: “Server problem in Unit 4. QA delayed. Devs are already here. Gio wants to talk. Again.”
I didn’t reply. I didn’t need to.
By now, everyone at Level Nine Studios knows what kind of man I am. Cold. Direct. Efficient.
I built this place from nothing. Started with one game—just one—and turned it into a multi-million-dollar force in the gaming industry. Investors lined up. Staff tripled. We became the studio to beat.
And somewhere in that rise, I lost her.
Now I’m risking losing it all.
Camille met me in the executive elevator. She didn’t speak at first. Just handed me a file. I flipped it open.
Revenue decline.
Engagement drop.
Negative campaign feedback.
“What the hell is this?”
“The latest trend analysis,” she said. “And a summary from PR.”
I scanned the numbers. A slow but steady drop in user engagement. Our last game underperformed. Players called it “soulless.” Critics said it lacked story depth. Innovation was there—but not the heart.
“I don’t care about player feelings,” I muttered.
“You should,” Camille said. “They pay the bills.”
I shut the folder. “Where’s Gio?”
“Already in the war room.”
I walked ahead.
The war room was dim, lit only by screens. Gio stood in front of the giant LED wall showing real-time metrics. He looked tired. Hair disheveled. Eye twitching.
“Reeve,” he said without turning, “we’re losing them.”
“Then get them back.”
Gio finally faced me. “It’s not that simple. This isn’t just a marketing problem. People are calling our work... empty.”
“That’s subjective.”
“That’s the point. Games are emotional, Reeve. They’re built on meaning. Ours have started to feel like code with no soul.”
I bit my tongue.
He was right. And I hated that.
Because once, someone told me the same thing.
“You don’t make games, Reeve. You make systems. I want stories. Feeling.”
Elise’s voice, three years gone, returned without permission.
I clenched my jaw. “So what are you suggesting?”
“We pivot.”
“How?”
“Story-based campaign. Merge design with emotional narrative. Dig into the roots again.”
I knew where this was going. I saw it in his eyes.
“No,” I said flatly.
“You didn’t even let me—”
“We’re not bringing her back.”
He crossed his arms. “I didn’t say her name.”
“You didn’t have to.”
A tense silence.
“She’s the only one who ever built heart into our campaigns,” Gio said. “She understood both words and visuals. That’s rare. She’s freelancing again. She’s better now. Stronger. She could help.”
“I’m not working with her.”
“Then be ready to lose this company.”
He let the words hang.
Camille entered with more reports. Another delay. Another complaint. Another bug in the latest patch that set back launch by a week. It was all unraveling.
And still, I said nothing.
Because deep down, I knew what we needed.
And I hated that it was her.
That night, I went home to silence. My apartment, like my life, was sterile and clean. Cold design. Dark walls. The city skyline staring back at me like a judgment.
I poured myself a glass of whiskey.
Didn’t drink it.
Instead, I sat at my desk and pulled up her old files. Ones I swore I deleted.
Concepts. Sketches. Campaign outlines. Mood boards.
Her touch was everywhere.
Not in the content—but in the way it felt.
Alive.
And I’d killed that.
I closed the folder.
She was abroad now. Doing her own thing. Starting over. She was never supposed to come back.
But if things kept falling apart…
She might have to.
And I might have to let her.
God help me if I do.