self-awareness

1722 Words
After a long wait, the bioassisted chip has finally completed its first self-test. Soon, the basic properties of Grim himself were projected into his mind. Name: Grim Race: Human Attributes: Strength 4, Agility 4, Physique 3, Spirit 8 Camp: Orderly neutral Occupation: Wizard Apprentice (Beginner) Health: 11/11 Professional experience: 614/1000 Status: Healthy Professional skills: scroll transcription, spell reading Personal Skill: Burning Hand In their world, every normal human is born with some basic physical attributes. After the exploration and sorting of wizards in the past dynasties, these physical attributes were gradually reduced to four items such as strength, physique, agility, and spiritual force. All wizarding levels are basically divided around these four basic attributes. Strength attributes quantify a character's muscular and physical strength. This attribute is especially important for melee wizards. Power affects the base damage dealt when using melee weapons, as well as melee attack hits. For ordinary people, it is normal to have 3-5 points of strength, and the strength of 5 points is already considered a strong adult. The agility attribute quantifies hand-eye coordination, flexibility, reflexes, and balance. This attribute is important for warriors who usually wear light or medium armor, or thieves who wear leather armor, as well as anyone who wants to be a good archer. Physique indicates the character's health and endurance. The health bonus increases a character's vitality, so it is important for all classes. Resilience immunity test, used against toxins and similar threats. Focus on verification. Concentration is an important skill for spellcasters, with physique as a key attribute. Human constitution is at least 1, and any human being less than 1... You're gonna die! Psychic forces determine a character's ability to learn and reason. This attribute is important to wizards because it determines the amount of sorcery they can cast, the difficulty of resisting their sorcery, and the power of their sorcery. Animals have a psychic value of 1 or 2, and humanoids at least 3. The average person who wants to become a wizard has a minimum of 21 basic psychic attributes. In terms of the degree of effect of these attributes on the wizarding profession, the most important attribute for Grim at present is the psychic attribute. Because as long as Grim's psychic attributes reach 21, he can leap into the ranks of official wizards. The only way to improve his spirit is to practice meditation, read witchcraft books, or the notes and experiences of old witches. But these are always out of reach! Because in this cold and cruel wizarding world, knowledge is power, and if you want to get power, you need to pay a high price. Why do so many of the sorcerer's apprentices stay in the tower despite the dangers they know about? Because all the knowledge and resources are only available here. Step out of this sorcerer's tower, in human society you have the wealth of the richest country, but it is difficult to find such a system of witchcraft knowledge and experience inheritance. In the terrible wizarding world, all the extraordinary magic skills and precious magic knowledge are monopolized by the wizarding community, and ordinary mortals have no access to them! Therefore, knowledge and resources have become the two wings necessary for wizards to pursue their dreams. Only with these two things firmly in hand, a wizard's future is bright! After looking at the basic attributes, Grim turned his attention back to the skills bar. Grim's professional skills include scroll transcription and spell reading. It is also the most basic vocational skill of the sorcerer apprentices. One allows apprentices to copy what they need to know about witchcraft, while the other is the basis for reading witchcraft books. Without the professional skill of spell reading, ordinary people in contact with witchcraft books will be confused by the words attached to the extraordinary power of the mind, so as to make some bizarre actions. Only an apprentice wizard who has undergone a rigorous mental exercise can overcome this psychedelic effect and truly read the magic knowledge hidden in witchcraft books. The only "burning hand" in the column of personal skills also identifies the only sorcery attack method that Grim has mastered in the past six years as a wizard's apprentice. The Burning Hand can attach an elemental flame to its palm, turning anyone who dares to touch it into a roast pig. No way, who called Grim is still only a wizard apprentice, it is impossible to fully drive any witchcraft. Only according to their element affinity, choose the right basic particles to play with some cool appearance, in fact, the effect is very ordinary elements. And the elementary particle with the highest Grime affinity is, of course, the fire element! A gift like that doesn't do well in a swamp tower. Because it is well known that Master Anderson's element affinity is the dark and wind particles, the so-called dark and wind elements. Grim's way and the mentor are not right, want to get each other's guidance will become much more difficult, and I am afraid that I can only rely on my own to slowly explore. It was a question that had really bothered Grim before. But now with the start of the biochip, Grim believes that in the future will be able to find a suitable for their own wizard road. As for the column of professional experience, Grim also had a preliminary understanding after consulting the chip related information. Biochip through the Grim's past memory and knowledge sorting out, put forward the two major prerequisites for the wizard to advance. The first, of course, is that the sorcerer's original attribute of psychic power must be up to standard. For example, Grim is now psychic 8 points, which means that he is already a "smart" far beyond ordinary people, but there is still a 13 point gap between the 21 points needed to advance to the formal wizard. But these can be improved by reading a lot of witchcraft books, there is no rush! Second, your own body of knowledge must be up to standard. This also means that after raising his mental force to 21, Grim also needs to increase his current professional experience before it is possible to formally advance, and both are indispensable. There are many ways to gain experience points. Such as copying scrolls, spell reading, practicing spells, making wands, identifying witchcraft objects... In short, any accumulation of knowledge involving the occult would give Grime a certain amount of professional experience. It sounds easy, but it's not easy. Because only the successful process can gain experience. A witchcraft book, only Grim really read and understand it, in order to really get the world feedback. Otherwise, just reading it in one breath is still useless. So it's easier said than done, and even with the help of biochips, Grim still needs to make extremely hard efforts to do it. Just as Grim was dreaming, there were footsteps in the hallway outside. "Come on out, Grim, it's time for us to go on a mission!" There was a heavy hammering on the wooden door as the rough voice sounded. It's Tony, a sorcerer's apprentice on a par with Grim. Low-level apprentices like them are required to patrol the perimeter of the swamp tower every seven days and harvest some sorcery materials appropriately. This is also one of the daily tasks set down by the master of the tower for the apprentices to perform. Grim answered, cleaned the room briefly, took the black cloak from the wall and threw it around him, then opened the door and went out. With his broad shoulders and fierce face, and his long hair hanging loose, Tony looked more like a barbarian. He is said to have come from a country in Green Heights, whose people are rumored to have thin barbarian blood. After they met, they had no words to talk to each other, nodded to each other, and turned their heads along the dark corridor to the stairway. Although it was daylight at the moment, the apprentices were rarely seen where they passed. Although there are at least 50 official apprentices in the swamp Tower, most of the day, the apprentices are either busy with their own witchcraft exercises or preparing various bizarre witchcraft experiments, and few people will linger in public. This is one of the main reasons why the Marsh Tower is always deserted. Through the dark long corridor, down the spiral stone staircase to the ground floor lobby, which is slightly more popular because it is the living area of some apprentices. Most of them are between 8 and 14 years old and number around 20. These little guys from all over the world come here with dreams of becoming great wizards, but they have no idea how difficult and scary the road to becoming a wizard is, and what lies ahead for them. In the group of tower apprentices, in fact, there are strict levels of division. Roughly speaking, most of these summoned children have mental powers between 3 and 5 points, so they are not true wizard apprentices at present, can only be called apprentice apprentices. Apprentices complete their language and writing studies here. After the meditation technique passes, you can sense your element affinity and successfully gather the element particles, and it is possible to climb to the second floor to become a formal wizard apprentice. Those who consistently fail to meet the requirements are eliminated. Assisting these little ones in meditation, teaching them to learn language and writing, and instilling in them the basic rules of the wizarding world... These lowly jobs, of course, could not be done by the great master wizard, so they became the daily tower routine of the official wizard apprentice. But it's clear that such easy daily tasks will never fall to Grime. After greeting Valens, who was teaching the language of the apprentice, they ignored the eager and hot eyes of the little fellows and walked straight across the hall to a closed stone door. Tony put his right hand on the stone door and whispered, "Khurim IDA." With the completion of the magic secret language, the old stone door slowly opened to both sides, and a dark and grim world outside the tower appeared in front of the two people.
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