[{message} I’m goddess Levalora. I'm the one that created the skills system. Killing monsters with a sword doesn't level your sword art Skill. You need to learn it. More forms of sword fights, you know, higher is your sword art level.
Analyze doesn't level by repeat usage. You have to add knowledge to the Biochip inside you. When you think to analyze, it pulls information from your Biochip. More information you learn, analyze skill level rises. Everyone has this skill. You can't see other information. If you look at a man, it will only say man. After you learned his name, it will say his name and then man. It used to be the way your game uses it. Then people started to abuse it. That is why it's this way.
Everyone has maps. The map is updated by virtual. This action means unless you see it with your eyes, the 'map' will not show it. To give you an example, you pass a village. The map shows a village there. Ten years later, you decide to stop by this location. The map shows a village. Four years ago, everyone was moved by the noble. Until you see no village there, the 'map' will continue showing a village.
Everyone has an inventory. Some monsters are impossible to move. Think of 'inventory' like memory storage. It's an ability to convert an object into data—the capacity of storage based on intelligence. Because of your education in the other world, your 'intelligence' is at 100. Your size is 100. The problem with this inventory is how it works. You can cut up a monster into parts and use a lot of inventory space. Otherwise, leave it whole and only use one inventory space. There are containers with magic formation to let you store more items in a box or barrel. Then the 'box' will only take one inventory space.
Mana points based on the capacity you can hold inside you. Using mana doesn't increase it. You need meditation, mana control, and mana sense; After you get those, you move your mana inside you. The movement pushes on the mana inner-lining. This action expands your capacity. Think of it like a balloon. If you force it to develop too much, it will pop. You first expand. Then concentrate your mana into the lining to strengthen it. The priest at the temple will guild you. That is when you set your métier to a magic-user.
métier is like a class in your games. You can't have more than one. The only purpose métier exists to let others know your a huntress or whatever. When you got huntress, it listed in your status skills. The skills are at level zero. It's just a list right now. You need to learn how to use those skills. Let's say you changed métier from huntress to blacksmith. Those skills of huntress will always be with you. They will level as you learn for the ability with métier as huntress or without. You don't go up faster in bow art if you don't have a métier that uses a bow. You can also learn skills without métier.
The purpose of métier is like I said to let others know. When you enter a village, they will check your status with a status crystal. It will state name, race, age, and métier. They care about métier; There is a curse métier named criminal. Criminal status gets cut in half by the curse. To become a criminal, you need to commit an act against someone for personal gain. Stealing bread to feed yourself isn't for personal gain. It to live. Taxing more than someone could pay is considered an own benefit; Charging high interest is regarded as a personal gain. Killing someone to steal their stuff is personal gain. Forcing someone to have s*x with you, like those slaves are personal gain. Making profits off of someone's hardship is personal gain. You can't sell something more because they are desperate. You can only sell it at the average price.
Gods don't judge people. The knowledge inside the Biochip rules you. If you get attacked, you end up killing them. Then take their stuff. It's not considered a criminal act. You might feel bad about it. Then the Biochip will analyze what you know to be a criminal act to what you just did. Then the Biochip will conclude the judgment. It's not very hard to understand.
Strength-based on raw power to carry, push, and pull stuff. Endurance is how much strain on your body and mind you can take. Agility is the power of moving quickly and easily. It is also the ability to think and draw conclusions quickly. Intelligence is the capacity of information inside your Biochip. There isn't a limit that you can expand it. To develop 'intelligence,' keep on learning. Reading is the easiest way to do it. Wisdom is a mixture between Agility and intelligence. Intuition, senses skills, and mapping fall under 'wisdom.' Some worlds call it a sixth sense. If you can't see, hear, feel, taste, or smell it, you still sense it. It uses wisdom. Wisdom is the ability to pick up slight changes and to make a conclusion. When you want to see your status, just think about 'status.' Verbal spells are only just in your old world mindset.
My last information. There is a town north from where you are right now. Look around you to find a boulder. Walk that way, and you will be walking north. When you get to the forest, hunt a minimum of five horn rabbits. You'll need five horn rabbits to enter the town. If you want to join the adventure guild, you should hunt five more. If you wish to pocket change, kill lots more. Make sure to bleed them if you're going to make guards happy. Meat is meat, but tasty meat is better. Have good hunting.]
Name: Katie
Race: Elf
Age: 15
métier: Huntress
Health: 100/100
Mana: 100/100
Strength: 20
Agility: 50
Endurance: 50
Intelligence: 100
Wisdom: 60
Active Skills:
Analyze
Bow art
Dagger art
Enhance Senses
Inventory
Map
Mimicry
Soft steps
Tracking
Traps art
Passive Skills:
Night Vision