The Last Die Jared SizemorePatrick struggled over the best strategy to slaughter a bunch of Germans—an amphibious assault with ground troops or tactical bombing with B-24s? He slurped his Bud Light as he gazed out the hotel window toward the Eiffel Tower—Vegas’s version. He had to win this game, or the consequences might be worse than getting conquered by actual Nazis. His opponent, Stu, obnoxiously waved his right arm which bore a gaudy, oversized wristwatch. Stu claimed it was a “Fitbit,” but he didn’t look that fit. The waving got the attention of the judge of the World War 2 Heroes board game tournament. “Team Allies, you have one minute to make your turn.” “I’ll use my last timeout,” said Patrick. The judge rolled his eyes. “Timeout.” The championship round allowed three timeout

