1. Opening Hook (≈ 800 w)
- Night‑time aerial sweep over New Lagos; rain‑slick streets, neon reflections, a corporate dirge on the megascreen.
- Introduce *Maya* in a cramped garage, polishing a carbon‑fiber blade, receiving a cracked neuro‑link headset from a shady fixer.
- Voice‑over from *Ghost* (static‑filled) giving the job: steal the “Apex Core” from the Spire’s vault.
2. Planning & Stakes (≈ 900 w)
- Flashback to Maya’s sister *Lara* in a makeshift clinic, the water‑contamination crisis, and Maya’s contract with the fixer.
- Maya meets *Kofi* (the scarred hover‑van driver) in a dim bar; they size each other up, exchange banter, and agree on a split of the payoff.
- Ghost hacks the Spire’s security blueprint; we get a visual of the vault’s layered defenses (laser grids, biometric scanners, drone swarms).
3. Infiltration – The Vault (≈ 1 200 w)
- Maya and Kofi breach the lower levels using a repurposed freight drone.
- Detailed description of the *“Rain‑Gate”* – a rotating tunnel that only opens when a specific rain‑sensor pattern is matched (the rain is the key).
- Inside the vault: tense lock‑picking sequence, a surprise *Apex security officer* (Rhea Voss’s subordinate) who recognizes Maya; a brief hand‑to‑hand fight, then Maya escapes with the Core.
4. The Alarm & City‑Wide Lockdown (≈ 800 w)
- Alarms blare; the Spire’s self‑destruct timer (30 min) begins.
- Ghost’s headset glitches, giving Maya fragmented intel about the lockdown routes.
- Kofi’s hover‑van is trapped in a traffic jam of autonomous trucks; Maya must improvise a “drone‑jammer” from spare parts.
5. Chase Through the Lower Ward (≈ 1 000 w)
- High‑speed pursuit on foot: rain‑slick rooftops, collapsing scaffolding, a broken power line that Maya swings across.
- Encounter with a *street gang* who demand the Core; Maya negotiates, then a sudden drone attack forces a truce.
- Kofi finally reaches the rendezvous point, but the van is sabotaged; Maya must hot‑wire it while dodging laser fire.
6. c****x – The Crane Swing (≈ 700 w)
- Maya leaps onto a swinging maintenance crane, the rain turning the metal into a slippery slide.
- Ghost’s voice guides her timing; the Core’s encryption starts to self‑destruct.
- She lands on the opposite roof just as the Spire erupts in a cascade of fire and glass.
7. Resolution (≈ 200 w)
- Maya hands the Core to Kofi; they escape in the battered hover‑van as the city burns.
- Ghost’s final line: “You’ve opened the door, Maya. Now we walk through it.”
- End with a hint of the larger rebellion: a crowd of citizens watching the Spire fall, whispering “Apex is falling.”
Episode 2 – “Ghosts of the Past”
*Word‑count target:* ~5 300 words
1. After‑Action Debrief (≈ 600 w)
- Maya, Kofi, and Ghost meet in a hidden bunker beneath the old subway.
- They analyze the Core’s data: a blueprint for a city‑wide mind‑control algorithm called *“Project Silence.”*
- Introduce *Rhea Voss* in a secure conference room, receiving a report that the Core is missing; she orders a city‑wide hunt.
2. Flashback – Ghost’s Origin (≈ 800 w)
- Scene shifts to *Elias “Ghost” Mbeki* 10 years earlier, a rising star in Apex’s intelligence division.
- He discovers the plan to flood the Lower Ward’s water supply to force migration; he refuses, is labeled a traitor, and fakes his death.
- He now lives in the abandoned subway tunnels, using old Apex hardware to hack the grid.
3. The Double‑Cross (≈ 900 w)
- The fixer who hired Maya contacts her: “I need the Core delivered to a client in the Harbor District.”
- Maya suspects a trap; she sets a meet in a rain‑flooded market.
- The client is revealed to be *Rhea Voss* in disguise; she offers a massive bounty but demands the Core be handed over.
- Maya feigns compliance, but she and Kofi escape with the Core, triggering a massive market chase.
4. Harbor District – The “Aqueduct” (≈ 1 200 w)
- Detailed description of the *Aqueduct*, a massive water‑channel that doubles as a transport highway for smuggled goods.
- Maya and Kofi board a cargo barge; they must navigate through a maze of floating platforms while drones scan for the Core’s signal.
- Ghost hacks the barge’s navigation, creating a false route that leads them into a dead‑end where they can hide.
5. Betrayal & Capture (≈ 800 w)
- Kofi is captured by Apex enforcers; Maya watches from a shadowed balcony as they torture him for the Core’s location.
- Maya decides to trade the Core for Kofi’s life; she arranges a swap at the *Neon Cathedral* (a repurposed nightclub).
- The swap goes wrong when Apex’s elite unit ambushes them; a brutal gunfight erupts.
6. Rescue & Revelation (≈ 800 w)
- Maya uses a EMP grenade to disable drones, then a daring rooftop jump onto the cathedral’s dome.
- Inside, she discovers *Lara* is being held as a “medical specimen” for Apex’s experiments (the water contamination was a test).
- Ghost reveals he has a backup of the Core’s data on a hidden server; they can broadcast the truth to the city.
7. c****x – Broadcast the Truth (≈ 500 w)
- Maya, Kofi, and Ghost race to the city’s central broadcast tower.
- Rhea Voss confronts them; a tense dialogue reveals Maya’s personal connection to the victims.
- Maya triggers the broadcast; the city’s screens flash with evidence of Apex’s crimes.
8. Resolution (≈ 200 w)
- The broadcast sparks riots; citizens flood the streets, chanting “No more silence!”
- Rhea Voss escapes, vowing revenge.
- Maya, Kofi, and Ghost disappear into the subway, the Core’s data now public, but the battle is far from over.
Episode 3 – “The Rebellion’s Edge”
*Word‑count target:* ~5 100 words
1. The City on Fire (≈ 700 w)
- New Lagos is in chaos: burning barricades, drones shot down, Apex’s logo being torn down.
- Maya leads a small band of rebels (including former Apex engineers, street kids, and the market gang from Episode 1).
- Ghost coordinates attacks from the subway, while Kofi pilots a repurposed *Apex combat drone* as a makeshift air‑support.
2. The Hunt for Rhea (≈ 900 w)
- Rhea Voss has retreated to the *Spire’s underground bunker*, now a fortified command center.
- Maya’s team plans an infiltration: a three‑pronged assault (ground, entry through service tunnels, aerial diversion).
- Detailed planning session with schematics, role assignments, and personal stakes (Kofi’s family, Maya’s sister).
3. Infiltration – The Service Tunnels (≈ 1 000 w)
- Maya, Kofi, and a small squad crawl through cramped, water‑logged tunnels, avoiding bio‑hazard traps.
- Encounter with *Apex’s “Silent Sentinels”* – autonomous robots that use acoustic sensors; they must use improvised silencers.
- A tense moment when a tunnel collapses, trapping Maya; she uses a makeshift oxygen tank and a daring escape.
4. The Aerial Diversion (≈ 800 w)
- Kofi flies the stolen combat drone over the Spire, drawing fire from Apex’s anti‑air batteries.
- The diversion allows Maya’s ground team to breach the bunker’s outer wall using a plasma cutter.
- Meanwhile, Ghost hacks the Spire’s internal communications, broadcasting a loop of the earlier truth‑broadcast to keep the populace informed.
5. Confrontation – The Bunker (≈ 1 200 w)
- Inside the bunker, Maya faces *Rhea Voss* in a dimly lit control room filled with monitors showing the city’s uprising.
- Dialogue reveals Rhea’s ideology: “Order through control; the masses can’t handle freedom.”
- A brutal hand‑to‑hand fight ensues; Maya uses the environment (electrical arcs, falling debris) to gain the upper hand.
6. The Final Choice (≈ 600 w)
- Rhea offers Maya a deal: hand over the rebellion’s leadership in exchange for her sister’s safe release.
- Maya refuses, choosing to trigger the bunker’s self‑destruct sequence, sacrificing the Core’s remaining data to prevent Apex from ever rebuilding.
- As the bunker explodes, Kofi flies in, rescuing Maya and the remaining rebels.