CHAPTER VI. THE HERO'S REWARD I don't know if you've noticed it, but it's rummy how nothing in this world ever seems to be absolutely perfect. The drawback to this otherwise singularly fruity binge was, of course, the fact that Jeeves wouldn't be on the spot to watch me in action. Still, apart from that there wasn't a flaw. The beauty of the thing was, you see, that nothing could possibly go wrong. You know how it is, as a rule, when you want to get Chappie A on Spot B at exactly the same moment when Chappie C is on Spot D. There's always a chance of a hitch. Take the case of a general, I mean to say, who's planning out a big movement. He tells one regiment to capture the hill with the windmill on it at the exact moment when another regiment is taking the bridgehead or something down in

