Classes (Auxiliary Content)

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=====Due to publishing through a non-exclusive contract, I cannot create multiple volumes to divide the auxiliary content from the story volumes.===== =====Thank you for your patience.===== =====HUMAN CLASSES===== ===== BUTLER Lanter's Ultimate Art: Remains of the Day. Requires three of a number of triggers to activate, though has some passive effect even while inactive. Examples of triggers: the master's estate is damaged, the master's property is stolen, and the master or one of his guests is harmed. Allows the user to manipulate time and space within the mansion, depleting a*****e of saved-up time. Is much less effective when other creatures focus on the user's presence. ===== HIRELING Servant class. Gains appropriate stat boosts when the user's boss asks them to perform a specific task, such as, "Move that chest" or, "Defend me." ===== MAGE Basic magic user. 1d6 Hit Die. ===== ROGUE Basic stealth-based Martial class. 1d6 Hit Die. ===== SWORDSMASTER Sir Azarah's custom Martial class. He wears four swords. ===== WARRIOR Basic Martial class focusing on survivability and versatility. 1d8 Hit Die. Known Weapon Arts: Crippling Blow, Disarm, Horde Breaker. ==== =====MONSTER CLASSES===== DWARF Darkvision. 1d8 Hit Die. ===== ORC Can sunder opponents' armor. 1d8 Hit Die. ===== DEMON Huge EXP penalty, but gains permanent stat increases upon killing creatures.
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