[[Mechanical Starter] Upgraded to lv10 (max), qi +30, intellect +1, endurance +1, gained 2 free attribute points, gained 1 potential point].
Each profession was capped at ten levels and could only be further upgraded after changing professions.
A total of 130,000 experience points were spent to raise the [Mechanical Starter] from level 2 to the cap of level 10. This provided 8 more points of endurance, 8 more points of intelligence, 100 more points of qi, 16 more points of free attribute points, 8 more points of potential, and his total level changed to level 12.
The main profession was usually given the highest priority for leveling up, as it increased chakra and was the most cost - effective.
After [Mechanical Starter] reached the level 10 cap, Han Xiao temporarily failed to meet the requirements for transferring to a new profession, which he had expected, so he put it aside for the time being.
Han Xiao then raised [Agent] to level 9, consuming 80,000 experience points. The [Agent] profession gave him a total of +12 Strength, +9 Agility, +3 Charisma, 9 Potential Points, and 9 Free Attribute Points.
His total level reached 20.
A character could have an unlimited number of professions, but every 20 levels was a bottleneck that required the completion of advancement quests to continue upgrading. The total level cap was unlocked with version updates. The total level cap for version 1.0 was 60.
The hundreds of professions in Star Ocean allowed players to have countless combinations. In the late game, personalization was very important. There was no fixed growth strategy, and every character was different to maintain long - term appeal.
However, Han Xiao realized that his panel didn't show a total level cap, which meant that he could have powers that surpassed the player's version.
In versions 1.0 and 2.0, the player's activity area was basically limited to the novice planets. In the depths of the universe, those large interstellar powers had always existed, but the players couldn't reach them. So, the version was a restriction for players. Now that he was an NPC, he naturally didn't have such limitations.
[Level 20 Advancement Quest: Learn a Mechanical Department's Advancement Knowledge].
The prerequisite for advanced knowledge was learning five basic knowledge items of a branch. The knowledge of the armed branch professions in the base was incomplete, and there was nothing he could do about it.
Consuming another 150,000 experience points, he raised [Simple Repair] and [Simple Strengthening Modification] to lv10 full level, gaining two potential points, which was related to his follow - up plan.
Consuming 10,000 experience points, [Elementary Mechanical Affinity] was raised to lv3.
Based on his familiarity with Star Ocean, Han Xiao spent 60,000 experience points to raise [Basic Fighting] [Basic Shooting] to lv6, successfully obtaining two new skills, [Grappling] and [Precision Shooting].
The last 170,000 experience points were the reserve that Han Xiao used for “drawing gambling”.
Inventing drawings was the most important ability of the Mechanical Department.
The first way to obtain drawings was to get them automatically after upgrading the knowledge of the Mechanical Department's profession.
The second was to obtain them from quests and special NPCs. These were special drawings and were generally rarer.
The third was to dismantle machinery and reverse - engineer drawings, but the conditions were harsh, and it cost a lot of experience!
The fourth, and most important, was “knowledge fusion”. By fusing two or more professional knowledge items, if the combination was correct, new drawings could be developed. Each fusion consumed experience.
There were countless combinations of the 60 types of knowledge. Each combination hid many kinds of drawings, but each fusion would only develop one of them. Moreover, some drawings had hidden requirements, so it was difficult to figure out how many kinds of drawings one combination could develop.
The fusion experience of the same combination would continue to accumulate. Even if no new drawings were developed, no experience would be refunded. So, it was also called “drawing gambling”.
This was a characteristic of the mechanical department, creating the mechanical department's versatile fighting style. It was also the root of its late - stage power, but it was also a bottomless pit of experience.
Before he transmigrated, players had found thousands of combinations after more than ten years of experience. Han Xiao was familiar with eighty to ninety percent of them. Choosing the mechanical department gave him a huge advantage. He could minimize the weakness of the mechanical department in the early stage. With so many rare drawings, they were like artifacts for the mechanical department in the early stage!
Of course, there was also a rarely used function - free creation. According to the player's ideas, they could create their own machinery, but 99% of the time, what was built was a pile of scrap metal. The success rate depended on the rationality of the idea, the quality of the materials, the professional knowledge level, expertise, tools, and other aspects. Until Han Xiao transmigrated, the player version hadn't developed the self - creation function to perfection. Even if there were occasional self - created machines, their effects were not as good as those made from drawings. This function was always regarded as** (useless).
The career upgrade gave him 19 potential points, and the two skills being fully leveled gave him 2 points, for a total of 21 potential points.
Han Xiao took out the vocational knowledge book he had prepared long ago from the bookshelf, took a deep breath, and invested his potential points.
[Whether to consume 1 potential point to learn the arming branch [Basic Mechanical Engineering]?
[Whether to consume 1 potential point to learn the arming branch [Basic Bionics]?]
“OK!”
A large amount of knowledge poured into his mind. Han Xiao's head felt as if it was going to explode from the overload, and his face twitched in pain. It took him ten minutes to recover.
One by one, mechanical knowledge that he hadn't understood before was deeply engraved in his mind.
Han Xiao consumed another 2 potential points to raise the [Basic Mechanical Engineering] and [Basic Bionics] to lv2 each, increasing the level of mastery.
“These two lv2 Basic Mechanical Knowledge items can be combined to develop six types of drawings. The experience value for each fusion of the same combination doubles. The first fusion of a basic combination costs ten thousand experience points. One hundred and seventy thousand experience points are enough for me to fuse four times. I must get that thing in these four fusions!”
Han Xiao was nervous. His hands were sweaty as he dragged and dropped [Basic Mechanical Engineering lv2] and [Basic Bionics lv2] together on the panel.
[Whether to perform knowledge fusion (Basic Mechanical Engineering + Basic Bionics), this fusion will consume 10,000 experience].
YES!
For a split second, his mind went blank, and a drawing of a brand - new invention appeared out of thin air.
[Fusion successful, congratulations on developing the [Cloud Swallow Glider]!
“Not this one!” Han Xiao clenched his fists and continued!
[...... This fusion will consume 20,000 experience.]
[Fusion successful, congratulations on developing the [Bionic Prosthetic Limb]!
Damn it, the most useless drawings are coming out. This isn't the one!
Again!
[...... This fusion will consume 40,000 experience.]
[The fusion is successful, congratulations on developing the [Light Power Arm]!
“Finally!”
Han Xiao excitedly slapped the table, shaking off a screw.
Ha, the Light - Armored Power Arm …… this is what I want!
The accumulation of half a year was almost used up.
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Name: Han Xiao
Race: Carbon - based Human (Yellow)
Template: NPC (1.0 public test countdown 182 days, 8 hours, 23 minutes)
Total Level: 20 (incomplete advancement)
Experience Value: 100,000
Secondary Profession: Civilian Lv1, Agent lv9 (0/25000)
Primary Profession: Mechanical Starter Lv10 (max, not completed transfer quest)
Life Value: 320/320
Physical Strength Value: 434/434
Attributes: Strength 21, Agility 17, Endurance 22, Intelligence 15, Mystic 1, Charisma 5, Luck 1
Free Attribute Points: 27
Qi: 120 [Lv3
Lv1 (10) - [Strength +1, Agility +1, Endurance +1, Physical Limit +20]
Lv2 (50) - [Strength +3, Agility +2, Endurance +3, Physical Limit +50]
Lv3 (100) - [Strength +3, Agility +3, Endurance +5, Physical Limit +100]
Energy Level: 48~55
Rank: F (Mortal)
[Compared to the weakest superhuman, you're a large mole cricket now]
Specialty: High concentration, low - level mental toughness
Well Trained - Adds an additional 100 base life points
Skills:
--Mechanical: Elementary Mechanical Affinity lv3, Simple Repair lv10 (max), Simple Reinforcement Modification lv10 (max), Drawing