Human (G) – The lowest level of humans in the system. This type is found only in newly initiated worlds. The human race is known as one of the most balanced and numerous amongst the myriad races of the multiverse, being able to walk many different roads on their path to power. Stat bonuses per level: +1 to all stats. +1 Free Point.
Thanks for calling me the lowest level of human, I guess? Jake thought. The description does kind of confirm more races being out there, and also that more humans exist out there in what that thing called the multiverse.
He fiddled a bit more with the menu, trying out pretty much everything he could before he looked up at the weird human-like thing again.
"Hey, can I ask about the different stats on the status screen and their effect?” he asked. “Such as what different stats are linked to health points, or if there is a link at all?"
"No. It tells you what you need to know for now.”
"May I ask how I am supposed to get a class and profession? It mentions a level here; how do I level up? What does the ‘G’ after my race mean? Also, why am I here to begin with? Where did the others go?" His questions came off a bit overbearing. Not that he blamed himself—this situation was without a doubt the most bizarre he had ever experienced.
"Your class is chosen upon entering the tutorial. This class shall be the starting point of your journey and help guide your path. A profession becomes available through performing associated tasks with said profession, either for a long enough period of time or through competence in said tasks. Classes are focused on the pursuit of Strength, while professions are the path of creativity, rarely offering direct increases in Strength. You level up through a wide variety of actions. The ‘G’ after your race states the current rank of your race. You are here because you entered the introduction. By ‘others,’ I shall deduce that you mean other earthlings. Said other earthlings are now also in their own respective introductions.” Its explanation was concise, not giving much detail, but at least giving Jake a far better idea what was going on. It was especially good to know that his coworkers were relatively fine and likely in a similar situation as him.
"Now, on to classes," the thing said, unprompted.
Before he could even open his mouth, he was interrupted by a screen appearing before him, showing quite a wall of text. He quickly collected himself and started going through the classes one by one:
Warrior (Light) – Basic starting class. A light-class warrior focused on quick attacks, evasion, and finesse. While faster than both the medium and heavy variants, it comes with a decrease in attack power and survivability. Mainly uses weapons such as rapiers, daggers, small hatchets, and throwing weapons. Stat bonuses: +2 Agi, +1 End, +1 Str, +1 Vit, +1 Free Point.
The first class appeared to be a light-class warrior, perhaps something like a rogue? It did mention both daggers and throwing weapons. This appealed to him slightly, though he was quite reluctant to be the guy fighting up close and personal. He had chosen archery and not fencing, after all.
Warrior (Medium) – Basic starting class. A medium-class warrior, focused on a balanced approach to combat, finding a compromise between speed and power. While faster than the heavy variant, it is slower than the light-class warriors. While survivability and power are higher than the light-class variant, it is lower than the heavy-class warriors. Able to use a vast array of weapons of both the heavy and light variants. Stat bonuses per level: +1 Agi, +1 End, +1 Vit, +1 Str +1 Tough, +1 Free Point.
The second one looked like the choice one would make if they wanted to be a warrior but were clueless about which direction to specialize in. Though perhaps it did provide some versatility.
Warrior (Heavy) – Basic starting class. A heavy-class warrior, focused on power and survivability while sacrificing speed and variance. The heavy warrior is slower, with a less varied approach than both the light and medium class, but in turn, gains great power and survivability. Mainly uses a combo of one-handed weapons and a shield or a two-handed weapon. Generally lacking solid ranged options. Stat bonuses per level: +2 Str, +1 Tough, +1 Vit, +1 End, +1 Free Point.
The beefy-boy option of the warrior archetype. Big and heavy, in his mind wearing full plate armor and a huge tower shield. Or maybe a super muscular, bare-chested, bearded Viking with a huge axe? Yeah, he couldn't see himself being either of those.
Archer – Basic starting class. A class focused on ranged combat, mainly using bow and arrow, coupled with light options for melee such as shortswords and daggers. The class is fast and flexible, focusing on Agility over Strength. Stat bonuses per level: +2 Per, +1 Agi, +1 End, +1 Str, +1 Free Point.
Well, here we go. Without any surprises further down the list, this seemed like the most appealing choice by far. Disregarding the light options for melee, if he had to fight in any way—which he had a strong suspicion he would have to—he would, without a doubt, prefer to do so with a bow.
Caster – Basic starting class. The caster is focused on magical combat, favoring wisdom and knowledge over brawn and speed. The basic class is non-attuned, meaning not yet specialized in any element or type of magic, thus limited in power but wide in scope. Casters wield powerful destructive abilities, though often lack in defensive options. The class mainly uses catalysts such as staves, idols, relics, or wands in order to amplify the power of magic. Stat bonuses per level: +2 Int, +1 Wis, +1 Will, +1 Per, +1 Free Point.
Well this, if not everything before it, confirmed magic being a real thing. While the concept of being a fire-flinging, lightning-bending badass did sound appealing, he would honestly prefer to just have a bow.
Healer – Basic starting class. The healer can mend injuries, remove afflictions, and amplify the power of themselves and/or their comrades. The basic class is non-attuned, meaning not yet specialized in any deific powers or types of magic, thus limited in power but wide in scope. The class is weak in solo combat, lacking offensive options, but powerful when surrounded by allies. Stat bonuses per level: +2 Will, +2 Wis, +1 Int, +1 Free Point.
And the last option seemed to be a healer. All classes were “basic starting classes,” meaning no special overpowered starting classes. At least not for him. He also noted that all classes provided a total stat boost of 5 per level and one Free Point. Compared to race, classes seemed to offer more specialized stats, but less overall, though that may have just been due to him being human. The healer class did not appeal to him at all, though it did have quite an interesting line about deific powers. Did this imply the existence of gods? Could one become a priest of some kind down the line, perhaps?
"Hey, can you tell me anything more about these classes?” Jake asked, hopeful. “Any advice or tips?"
"Your path is for you to discover. Now choose a class before we proceed.”
Realizing he may as well pick the class he’d planned on all along, Jake chose the Archer class.
You have chosen the Archer class. Confirm?
Looks like even the mighty system is prone to security prompts like these, Jake thought as he affirmed the decision.