Lesson Six Perception

1074 Words
Sometimes, Chen Mu would think of the complex black background card in the drawer, resembling a vast sea of stars. However, the moment he thought about the exorbitant price of fifteen thousand Oudis for a three-star energy card, his heart would immediately chill. Playing with that mysterious and complex card every day had become a habit for him, and now, he left it casually on the table. Chen Mu was full of curiosity about that silver-threaded black background card, but he restrained himself and did not purchase a three-star energy card. He made this decision after careful consideration. Apart from the factor of the three-star energy card, his own circumstances were the fundamental reason for his decision. His foundation was very poor, extremely poor, to the extent that he was not even comparable to an ordinary low-level card maker. If he were to spend his time on that card now, it wouldn't be of much help to his own development. Without a solid foundation, the higher he climbed, the more dangerous it would be, and the narrower the path would become. He didn't understand grand theories, but the simple truth of his childhood wandering life was something he understood. In recent days, he had been immersed in the exhilarating feeling of rapid progress. Despite facing key problems that he couldn't solve for years, he had never stopped thinking. And when those obstacles were finally removed, the feeling of pouring forth progress was simply incomparable. He believed that he was ready to start trying to make one-star phantom cards. Phantom cards were a traditional strength of the Tianyou Federation. The founder of card theory, Rosenburg, was best known for phantom cards. The primary stage of phantom cards was shadows, and the advanced stage was simulations. The function of primary phantom cards was actually not very useful; they could only produce some illusions, which, although realistic, were actually just images and couldn't harm people. Experienced individuals could see through them at a glance. The power of advanced phantom cards, however, was quite terrifying. They could stimulate the energy of energy cards and simulate objects through special arrangements, representing high-end weapons and specialized weapons for card practitioners. Such phantom cards were called phantom technique cards. Generally, when ordinary people mentioned phantom cards, they mostly referred to low-level phantom cards. The production of phantom cards was very different from energy cards. While energy cards could be made as long as the card maker understood their structure and had sufficient drawing skills, phantom cards were different. They required the card maker to have a certain level of perception. Perception, in this context, referred to the communication between the card maker and energy. Energy and material properties were the most essential skills that card makers needed to master. Perception could be enhanced through various methods, and it was a mandatory course for every card maker. In the current card maker assessment, perception was one of the most important and basic abilities, with extremely strict level divisions. Of course, perception wasn't only needed by card makers. Some professions, such as card practitioners, who were specialized users of cards, also had considerable requirements for perception. In fact, during the early development of the card system, during Rosenburg's era, there was no profession like card practitioner. At that time, card makers, as the creators of cards, were also the most familiar with cards. They were adept at how to use cards and manipulate cards. At that time, the most common profession was card maker, who simultaneously studied both card making and card techniques. It wasn't until the era of Haina Vincent three hundred years ago that the number of card makers, after more than two hundred years of development, had reached a considerable number in terms of both variety and quantity. This also allowed more cards to circulate to people other than card makers. As the card system became increasingly complex, card makers needed to learn much more knowledge than in Rosenburg's era, so they began to focus more on research and learning. It was also from that time that a new profession emerged - card practitioner. They were professionals who used cards, and because they devoted all their energy to maximizing the power of cards, they were much more skilled in using cards than those card makers. Human energy is limited, and card makers who both study card making and use cards often can't achieve good results in both areas. As time passed, the distinction between the two professions became clearer and clearer. However, there were also exceptions, such as Haina Vincent. He was not only a genius card maker, but also one of the top card practitioners of his time. He also became the last recorded card maker. In modern times, card makers and card practitioners had different focuses on the training of perception. Card makers mostly focused on perceiving energy, while card practitioners focused on controlling energy. There were many methods to train perception, but they all shared a common characteristic, which was the need for a medium. The different mediums would directly affect the characteristics of perception. The characteristics of perception would directly affect the cards produced by card makers. And the nature of the cards would directly affect the card practitioners who used them. Therefore, in many places, some schools of thought, card makers and card practitioners often coexisted. These card practitioners used cards from their own school of thought, and because they practiced the same perception, they could often exert the maximum power of these cards. For example, the famous Suolitary Temple. Various heart cards they produced, if not from the Suolitary Temple, could hardly be used, and even if they could be used, they couldn't exert the maximum power of the cards. Compared to card makers, there were more card practitioners. The prestige of card makers goes without saying, but the premise is that you have to at least reach mid to high level. Compared to card makers, card practitioners had much better adaptability. Private bodyguards, adventurers, mercenaries... In addition, card practitioners who were proficient in controlling shuttle cards could move freely in the water, making them the best candidates for underwater exploration and surveying. And card practitioners who were good at controlling detection cards were not only essential personnel for public security everywhere, but also essential personnel in every exploration team. The variety of cards is endless, and as users, card practitioners are equally diverse.
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