Disclaimer
When it comes to using dynamotheos powers, there are three unbreakable rules.
1. Don’t use them against other students at the Academy, the ridiculously cliquish private school for hematheos—descendants of the gods—where I am currently entombed.
2. Don’t use them to succeed in the nothos—nondescendant—human—world.
3. And, under absolutely no circumstances can you use them to travel through time.
Most people are frightened off by the consequences. The prospect of spending an eternity in the Olympic dungeons—or, if the gods are feeling particularly softhearted (insert eye-rolling sarcasm here), a flat-out smoting—is enough to keep the average hematheos from stepping over the line.
If you’d met me a week ago, I would have told you I’d never break those rules. Okay, I might have severely bent the first one on occasion because, seriously, some of the theobrats at my school deserve a little thunderbolt to the backside every once in a while. But I definitely don’t need to use my powers to get by in the real world. And the power of time travel . . . that’s just a fairy tale.
There are twelve powers, ranging from the ability to control the wind (aerokinesis) to the ability to change the appearance of something (visiomutation). Twelve powers. That’s it.
Well, at least I thought so. But that was before. Before the trip to the secret archives. Before I found out the mysterious thirteenth power of time travel was full-blown reality. Before I realized what might be possible—what might be undone. Before.
Nothing’s been the same since.
And right now, I’m about to shatter rule number three.