Deep Blue's main tower was not a magic tower built using the universal method, and not only was its own height more than three times that of ordinary magic towers, its diameter was more than twice as large. This meant that Deep Blue's total area was more than ten times that of an ordinary magic tower, and that didn't even include the huge cluster of outbuildings. Such a scale of magic tower, the huge cost is truly unimaginable, directly and indirectly around the Deep Blue life of more than 10,000 people, is simply the size of a small city. However, Deep Blue is like a huge monster, the daily throughput of supplies is ten times that of a city of the same size. Because it is so large, the architecture of Deep Blue itself was already a great art.
For the sake of material circulation, Deep Blue, facing the mountains, has a deep-water port, and a dozen berths capable of mooring huge ocean-going ships have been magically carved out of the hard reefs. On land, three major highways connect Deep Blue from three directions, and there are at least five or six towns along the highway that thrive on trade.
Deep Blue sits at the head of the Ice Floe Gulf in the northwestern part of the continent, and is also the mouth of two major rivers. The Ice Floe Gulf is a vast area, completely oceanic, with a straight line distance of over fifteen hundred kilometers from the Starry Glory Peninsula at the southern end to the Hengdon Mountain Range at the northern line. Every winter, the Ice Floating Gulf would enter the freezing season, and only the southernmost part of the coastline was navigable. And Deep Blue's harbor was at the end of the warm current, part of the unfrozen harbor.
Deep Blue is in a very important position, this place is conveniently located and holds one of the three main corridors of the Ice Ocean Continent to the south, the fierce Polar Grey Dwarves and Wraiths can only choose to bypass the Sunset Canyon in the east, this road has to be circled more than a thousand kilometers more, not to mention that it has to directly face the Thor's Fortress of the Holy Allied Empire. However, the many major battles that followed the construction of Deep Blue made the Polar Grey Dwarves choose to storm Thor's Fortress rather than try Isabella's tactics again. In the legends of many tribes of the Polar Grey Dwarves, this woman is ranked alongside the most fearsome of evil gods. And when she officially broke the level 20 barrier and advanced to Legendary Mage, Deep Blue became a land of complete peace.
Even the Gray Dwarves, known for their ferocity and fighting prowess, were no longer willing to disturb the peace here. Gradually, the area around Deep Blue became a beautiful and prosperous land.
This is the story of Deep Blue.
The narrator of this story is an old mage of nearly a hundred years of age, and his magic power is not very strong, with a level of eight that is almost as fleshy as what Eldrin saw in Deep Blue. However, the old mage is very handsome, has a melodious voice, and is second only to Isabella in his knowledge of Deep Blue's history. His job is simple: to explain Deep Blue's history to the visitors who come to Deep Blue. For a new apprentice like Eldrin, learning about Deep Blue's glorious past is the first lesson of his magical career, and its importance even surpasses that of the Magic Power and Talent Test. While the latter determines which path a wizard can take in the complex world of magic, the former, as Eldrin realizes much later, determines whether or not an apprentice can follow the path of magic.
Eldrin's status was different from other magical apprentices, he was a student recruited by Isabella herself, so a day's study of history for an ordinary apprentice had turned into three days of raw time. Trying to talk about Deep Blue's history for three days was indeed a test of the old magician's caliber.
Of course, the story in the old mage's mouth left out many details and deliberately ignored many important things. However, the history compiled by the government would always have some compromises, what could be said and what could only be forgotten were all learned. By being able to piece together a fairly complete picture in his own mind, Eldrin was already putting his talent for wisdom and truthfulness to good use.
Three days of brainwashing still had a remarkable effect. At least now, when Eldrin saw Isabella again, he definitely wouldn't think of her as an innocent white girl, let alone feel the urge to bite her. A woman feared even by gray dwarves and ice ocean giants could not be described as scary enough.
Of course, this outcome was certainly not what the old mage had intended, but he wouldn't know that either. In most people's eyes, Eldrin was a quiet child, so quiet that he seldom had any extra expressions, never was seen smiling happily or crying after being reprimanded or bullied, and did whatever he was told immediately and finished it meticulously and with impeccable precision, not at all like a child who was only ten years old.
There was no sunlight on Eldrin.
After three days of history lessons, Eldrin was taken to a special hall where he was dazzled by the array of alchemical instruments. There were more than twenty busy magicians in the hall, and the one who conducted the test was a great magician. When Eldrin used his 'real' ability, what he saw was not a wizard at all, but a ball of burning magical fire! This was a great magician of at least seventeen levels, capable of serving as a court mage in any realm, and yet he was assigned to conduct his talent test.
Eldrin was stripped of all his clothes, pressed into a cold metal chair, and had several straps wrapped around his body before the Archmage himself carefully inserted several crystal needles into Eldrin's body. The whole process was painful, but Eldrin silently clenched his teeth and endured it. Just by looking at the enthusiasm, he knew that the test was not trivial, and he had never heard of a talent test being such a big deal. For an ordinary apprentice, the test was just a matter of throwing a level 0 magic into the crystal ball. However, these mages treated the ordinary test ceremony as if it were the most important magic experiment, everyone was serious, their movements were neat and tidy, and all the qualities of a high-level mage were on display.
What Eldrin didn't know was that behind the single permeable magic wall, Isabella was leaning back comfortably on the sofa and watching everything about the test ceremony. Even though she was holding a notebook of a previous generation of legendary magicians in her hand and kept reaching for fruit snacks to fill her mouth, the means of a legendary magician were never something ordinary people could speculate about; even if she didn't use her eyes and ears, there were hundreds of ways she could monitor everything that was going on around her. Under Isabella's gaze, all the mages did their best.
Deep Blue had only one master and that was Isabella, all others were servants. As long as she could be made happy, the treatment of the mages would most likely be increased by fifty percent immediately.
A mage approached and held a beaker in front of Eldrin's nose, allowing him to inhale all the watery mist that floated inside. After a few moments, Eldrin's consciousness faded, but he remained conscious for a moment, vaguely aware of what was happening around him.
All sorts of strange sensations began to continuously emanate from all parts of his body. After a few moments, a faint voice could be heard saying, "Elemental affinity is high, with slightly stronger aspects of Flame, Shadow, and Holy. Natural element, none."
Then came all the intense pain, a test of Eldrin's capacity for elemental damage, the most basic component of magical resistance. After a few more moments, the voice again announced the results of good elemental resistance.
Next, Eldrin's consciousness suddenly felt like it had been stabbed with a needle, and the pain went straight to his soul! Despite being in a coma, Eldrin couldn't help but convulse, but his body was firmly bound and there was nothing he could do to escape.
"Excellent mental strength, bordering on genius." Hearing this evaluation, Eldrin finally relaxed, so he was still in the test. And the evaluation he received seemed to be very good.
After that, there were various detailed tests of physical functions, and unbeknownst to Eldrin, these professional magicians even tested his masculine talent, and came up with a rating of quickly usable and excellent potential, which was a bit higher than his magical talent. The tests lasted a full three hours, culminating in a report over twenty pages long.
During that time, Isabella read a total of two notebooks, tested a new magical idea, and ate ten pounds of fruit. But she never left the stakeout.
When Eldrin finally came to his senses, he was told that his magical talent had an overall rating of Excellent, with no specific tendencies. He also had a qualified martial arts talent, and might be able to reach the eleventh level in this lifetime if he wished to pursue a martial arts career.
The excellent rating pleased Eldrin so much that he was taken downstairs to rest after his mind relaxed and he immediately became a bit unsteady on his feet, exhausted from the long test. There can't be more than one level above excellent, can there? Eldrin judged with the common sense he had acquired these days. And the genius grade wasn't always available, it was only given under certain circumstances.
But the teenager didn't realize that his evaluation sheet was graded differently and that there were five whole grades above Excellent, namely Genius, Excellence, Legendary, Unique and Isabella.