Chapter 8 -Weapons & Equipments

461 Words
Adaptations made from page 269 of the Dungeon Master's Guide (Chapter 9 - Dungeon Master's Workshop). As weapon damages can make the game a bit "unfair" for arcane classes and the like, up to level 5, follow the damages below. After level 5, the Dungeon Master can introduce the "Master of Firearms" feat to increase damage according to modern items in the Dungeon Master's Guide (example: automatic pistol: 2d6 damage). Only those who become masters of firearms can use them to get the most out of them! After all, not everyone is a John Wick; most people who use firearms don't even know how to use them correctly. **Modern Item** _Martial Ranged Weapon / Price / Damage / Weight / Properties_ - Automatic Pistol (R$ 3,000.00) – 2d3 piercing 1.5 kg Ammunition (range 15/45), automatic (15 shots) - Revolver (R$ 4,000.00) – 2d4 piercing 1.5 kg Ammunition (range 12/36), automatic (6 shots) - Hunting Rifle (R$ 5,000.00) – 2d5 piercing 4 kg Ammunition (range 24/72), automatic (5 shots), two-handed - Automatic Rifle (R$ 6,000.00) – 2d4 piercing 4 kg Ammunition (range 24/72), burst, automatic (30 shots), two-handed - Shotgun (R$ 7,000.00) – 2d4 piercing 3.5 kg Ammunition (range 9/27), automatic (2 shots), two-handed _Ammunition Bullets (10)_ – R$ 300.00 – 0.5 kg **Futuristic Item (Martial Ranged Weapons)** _Laser Pistol_ – U$ 3,000.00 - 3d3 radiant 1 kg Ammunition (range 12/36), automatic (50 shots) _Antimatter Rifle_ - U$ 6,000.00 – 6d4 necrotic 5 kg Ammunition (range 36/108), automatic (2 shots), two-handed _Laser Rifle_ – U$ 4,000.00 - 3d4 radiant 3.5 kg Ammunition (range 30/90), automatic (30 shots), two-handed _Ammunition - Energy Cell_ – U$ 1,000.00 – 0.25 kg – **Modern Item Price Weight (See Dungeon Master's Guide for more details)** - Dynamite (stick) – 0.5 kg - Fragmentation Grenade – 0.5 kg - Smoke Grenade – 1 kg - Grenade Launcher – 3.5 kg **NIGHT VISION GOGGLES Tactical Equipment. While wearing this pair of black lenses, you have darkvision with a range of 18 meters. If you already have darkvision, using the goggles increases your range by 18 meters (heat vision).** *(Adapt magical items from the Dungeon Master's Guide to "emulate" more modern items).* **Bulletproof Vest:** - Level 1 (Resistant Fabric): AC 11 - Price: R$ 300.00 - Level 2: AC 12 - Price: R$ 400.00 - Level 3 (Kevlar): AC 13 - R$ 600.00 - Level 4: AC 14 Price: R$ 700.00 - Level 5 (With metal plates): AC 15 - Restricts movement => + Dex modifier (max +2) – Disadvantage on Dexterity checks. Price: R$ 800.00 to R$ 1,000.00. I'll add new items here as my twisted mind allows, lol. For example, a drone could be some creature from the monster manual, but then change the creature type to "construct"...
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