Emma Stone: The Protagonist of OMEGA
Emma Stone stands as the central figure in OMEGA, and her lineage traces back to the great immortal Dracula, the sole supernatural to attain the coveted status of an OMEGA. Endowed with the comprehensive abilities of various supernaturals, Emma bears the weighty responsibility of a singular mission – to forge peace among the diverse colonies and clans.
In her pursuit of peace, Emma encounters formidable adversaries seeking to seize what she uniquely possesses, even as she endeavors to champion the greater good for all.
Synopsis: A World in Turmoil
For centuries, supernaturals and mortals coexisted, forming an alliance to combat the looming threat known as the IMPERISHABLES. Dracula, patriarch of all vampires and the immortal realm, made the ultimate sacrifice, ushering in an era of peace that endured for five centuries.
Yet, the echoes of conflict reverberated anew among the supernaturals, leading to a war that fractured their unity and power. Amidst this discord, factions emerged, dividing the supernaturals into colonies and clans, where the insidious allure of absolute power continued to sow corruption.
Content Warning: A Tale of Strife
Readers delving into OMEGA should be prepared for chapters that vividly depict violence, touch upon themes of sexism, and include elements of l***q representation. These facets, while integral to the narrative, may be unsettling for some readers.
COLONIES / CLAN
Vampire
Lycanthropy: Werewolves (Lycans) & wolves
Fairies
Witches
Therianthropy: Shape shifters
Humans
COLONIES
Human
Fairy
Therianthropy: Shape-shifters
CLANS
Vampire
Lycanthrope: Werewolves (Lycans) & Wolves
Witches
LOCATION IN OMEGA: AOUGST TOWN
Aougst Town stands as the focal point and a fictional haven within the Omega universe. While the name carries a subtle familiarity and allure, it serves as the epicenter where the IMPERISHABLES forged connections with mortals, both preceding and following the war. Aougst Town bears witness to the ebb and flow of relationships, experiencing the highs and lows shared by its diverse inhabitants.
This expansive locale boasts a multitude of routes and geographical features, rendering it a diverse and hospitable dwelling for a myriad of beings. Within its bounds, supernaturals and descendants coexist seamlessly with humans. Noteworthy residents include The Stones, The Jacobs, The Lances, The O'Haras, and The Wises, who dwell in proximity to the town, contributing to the rich tapestry of life in Aougst Town.
Aougst Town: The Unique Hub
As the center of attraction in Omega, Aougst Town stands out as a distinctive haven with a thriving economy. What sets this town apart is not just its financial prosperity but also the strong sense of community, where residents exhibit a remarkable protectiveness towards one another, even in the face of challenges within its premises. Renowned for nurturing the best hunters, Aougst Town has become a sanctuary where many descendants choose to reside.
Delving into the origin of its name, the author initially contemplated christening the town as Transylvania or Pennsylvania, drawn to their catchy and widely recognized associations with supernatural tales in various media. However, a unique perspective emerged, leading to the creation of Aougst Town. Derived from the month "August," the transformation into "Aougst" town set it apart. This distinctive name, not only relatable but also memorable, became the perfect fit for the center of attention within the narrative. Perhaps, in the realm of fantasy and horror, Aougst Town will carve its place among the illustrious fictional locales in the future.
THE COUNTRYSIDE OF WEST
While the countryside of West may appear to be a product of fiction, it surprisingly has a real-world counterpart. The author, unaware of its existence during the book's creation, stumbled upon its reality after completing the manuscript. This accidental discovery added an unexpected layer of authenticity to the narrative.
In the realm of Omega, the countryside of West stands as a welcoming residence for all, mirroring the inclusive spirit found in Aougst Town. Within this geographic expanse, the West family manages their business, coexisting with the Hathaways. The genuine existence of the real countryside of West adds an intriguing dimension to the novel's depiction of a place that, unbeknownst to the author, had roots in reality.
West Sussex: Real-world Inspiration
The picturesque West Sussex, a county in South East England, graces the English Channel coast. Its ceremonial county encompasses the shire districts of Adur, Arun, Chichester, Horsham, and Mid Sussex, alongside the boroughs of Crawley and Worthing. Encompassing 1,991 square kilometres, West Sussex shares borders with Hampshire to the west, Surrey to the north, and East Sussex to the east.
Chichester, nestled in the southwest, holds the distinction of being both the county town and the sole city in West Sussex. The establishment of West Sussex Council in 1888 solidified its legal standing, preserving its place within the ceremonial Sussex. However, the landscape of local governance underwent a transformative shift in 1974, leading to the division of the ceremonial functions between two distinct counties – West Sussex and East Sussex. Following this reorganization, existing councils in East and West Sussex assumed control over their respective territories, with portions of Crawley and Mid Sussex transitioning to the West Sussex administration from East Sussex.
As of the 2011 census, West Sussex boasted a population of 806,900, contributing to the vibrant tapestry of England's southeastern landscapes.
John Hitchens: Landscape Painter
John Hitchens, born in 1940, is a distinguished English painter renowned for his profound connection to the South Downs landscape. His primary focus lies in capturing the essence of the West Sussex countryside, crafting artworks that echo the patterns and textures inherent in the natural surroundings. While the South Downs holds a special place in his artistic inspiration, Hitchens has also delved into the landscapes of North Wales and North West Scotland. Over the decades, his artistic journey has evolved into an abstract style, employing a palette dominated by earthy hues.
Sussex: A Historical Tapestry
Sussex, stemming from the Old English 'Sūþsēaxe' meaning 'South Saxons,' is a historic county in South East England. It once stood as an independent medieval Anglo-Saxon kingdom. Bordered by Hampshire to the west, Surrey to the north, Kent to the northeast, and the English Channel to the south, Sussex is ceremonially divided into West Sussex and East Sussex. Rich in history, Sussex encapsulates the heritage of the South Saxons.
Poppy de Villeneuve: A Country Upbringing
Poppy, born in Hampstead, London, enjoyed her formative years in the countryside of West Sussex, England. The youngest child of model Janet de Villeneuve and manager/photographer Justin de Villeneuve, Poppy's family roots intertwine with the serene landscapes that characterize West Sussex. Her sister, Daisy de Villeneuve, is recognized as an illustrator.
Pease Pottage to Brighton via A23 Road: A Journey through West Sussex
Pease Pottage serves as the southern junction with the M23, guiding travelers through the rural countryside of West Sussex. This road traverses valleys, crosses the iconic South Downs, and leads to Brighton, where East Sussex unfolds. The A23 road, weaving through the region, encapsulates the scenic beauty of West Sussex, connecting its rural landscapes with the vibrant city of Brighton.
WICCA SABBAT: The Homeland of Witches
As per the English dictionary, Wicca is a neopagan religion popularized by Gerald Gardner in the mid-20th century. It involves the worship of a horned male god and a moon goddess, the celebration of eight Sabbats, and the enactment of various rituals. A Sabbat, in this context, is any of the eight major holy days observed in Wicca.
In simpler terms, Wicca Sabbat is synonymous with the Witches' Sabbath, denoting "a supposed meeting of witches at midnight to practice sorcery or take part in a demonic orgy." Alternatively, it signifies "a religious gathering of a Wiccan coven at a covenstead or circle."
However, in the context of Omega, Wicca Sabbat takes on a unique meaning as the homeland of all witches. Crafted by Sarah Lance, the mother of all witches, it stands as a sacred space that goes beyond the conventional definitions, embodying the essence of unity and mystical practices within the narrative.
FAIRYLAND: The Enchanted Realm
Fairyland, also known as the fairy colony, stands as the mystical home and birthplace of fairies within the Omega narrative. Accessible exclusively to fairies, its entrance remains shrouded in magical secrecy.
In various myths and folklore, fairyland entrances are described through enchanting means. One prevalent notion is associated with Fairy Hills, where fairies are believed to reside either within or beneath hills and mountains in Scotland, Ireland, England, and Wales. Folktales recount instances where individuals accidentally stumble upon these entrances. Legend has it that circling the right hill or mountain nine times may unveil its secret portal.
Joseph Jacob's English Fairy Tales, published in 1890, weaves a narrative where a boy named Childe Rowland embarks on a quest to rescue his kidnapped sister, Burd Ellen, from an Elf King's Dark Tower within Fairyland. Rowland's entry into this enchanted realm involves circling a terraced mound three times in the opposite direction of the sun, chanting, "Open, door! And let me come in." Through this incantation, a door materializes, allowing him passage into the captivating depths of Fairyland.
FAIRY RINGS: Portals of Enchantment
In the heart of meadows and fields, fairy rings reveal themselves through circles of grass, darker than the surrounding blades, a canvas painted by the clandestine midnight dances of fairies. A magical spread of fungus forms these circles, and on rare occasions, a crown of mushrooms emerges, some circles standing as silent witnesses to centuries gone by.
Legend whispers that stepping inside a true fairy ring awakens an irresistible desire to dance, a bewitching allure that eradicates any inclination to depart. As we delve deeper, we'll uncover the peculiar flow of time in Fairyland – what feels like one night of enchanting revelry inside the fairy ring may unveil several years lost in our world.
Thomas Keightley's "The Fairy Mythology" unveils the perils lurking within the fairy ring. In the tale of Rhys and Llewellyn, the strains of distant music lure Rhys into the mystical circle, leaving his friend bewildered in a world where Rhys had vanished. Arrested on suspicion of causing the disappearance, Llewellyn led the locals to the site, where they discovered a fairy ring, little beings dancing, and Rhys within. Though rescued, Rhys succumbed to an inexplicable melancholy, his fate either sealed in a bed's quietude or a mysterious vanishing act, depending on the story's rendition.
Caves
Caves, perennial portals to the unknown, carve their place in fairy tales, and Fairyland is no exception. Within the obscure pages of "The True Annals of Fairyland: The Reign of King Herla" penned by William Canton and Charles Robinson, a tale unfolds. King Herla's journey into Fairyland commences through a cave perched on a lofty cliff, leading him to a palace beyond imagination. Returning home, he's met with the cruel reality that centuries have slipped away. A dwarf's curse shackles him and his men to eternal wandering, forever mounted on horses, their fate woven into the very fabric of Fairyland's mystique.
Life in Fairyland
If you’re ever fortunate to visit the sacred realm of Fairyland, please remember that all bets are off because you are living on their terms!
Fairyland & The Passage of Time
First and foremost, time flows very differently in Fairyland; what seems like an hour there could be months or even years back home. There are multiple tales about people who spent what felt like a short time in the realm that returned and found that their entire homeland had changed.
One of the most famous tales of this nature of all time involves Oisin, the son of Fionn mac Cumhaill and a fairy woman. One day, the fairy princess, Niamh of the Golden Locks, invited Oisin to Tir Nan Og and after settling there for a few months, Oisin decided to return home to tell the Fianna Finn that he was doing well. Niamh gave him a gift of a white horse and warned him not to touch the earth or else he would never return to Tir Nan Og.
Oisin was shocked and saddened to learn that everything had changed back home. The Great Fort of Tara was nothing but a hill, and the magnificent woodlands and forests were much smaller than before. It turned out that hundreds of years had passed. Oisin then encountered a group of men who struggled to move a stone. Oisin tried to help but his saddle slipped, and he fell to the ground. The proud, young and strong Oisin transformed into a weak and withered old man but lived long enough to tell others about his remarkable time in Fairyland.
Don’t Eat the Food!
While you may be enamoured by your welcome in Fairyland, it is best to decline their offer of food politely. In reality, the ‘food’ they provide is not for human consumption because it is of a completely different substance, even if it looks delicious. It is said that if you try to eat the food of the fairies, you will be trapped in Fairyland forever.
However, the opposite scenario happened to a young labourer in Lady Wilde’s Legend of Innis Sark which was published in 1887. One night, soon after Halloween, the exhausted young man fell asleep in a haystack. When he woke up, he saw fairies chopping up an old hag in the kitchen; then they boiled her and got the meat prepared for the guests!
At the banquet table, the man politely refused to eat even though the table was laden with gorgeous food such as turkey, chicken, cakes, and butter. The prince of the fairies finally persuaded the young man to drink some red wine and when he did, an enormous clap of thunder rocked the table, and the lights went off. The young man woke up and found himself back in the haystack. Given the macabre nature of the experience, perhaps he was better off!
Beware Fairy Treasure
Perhaps the biggest takeaway from life in Fairyland is that nothing is as it seems. Time flows differently, food isn’t real and glittering treasure is often a trap to snare the capricious. In 1870, William Bottrell published a collection of fairy stories entitled Traditions and Hearthside Stories of West Cornwall.
In one tale, a man named Lutey is enchanted by a mermaid named Morwenna who tried to lure him into the water kingdom with promises of incredible treasures. She handed him a pearl comb and spoke of diamond covered roofs and gems so bright that they shone through the dark waters into ocean hillsides.
However, she also spoke of “thousands of handsome bodies so embalmed” (the fate of many victims before him), and while this should have been a warning to Lutey, he was so entranced by the mermaid’s beauty that he was set to follow her and meet his doom. Fortunately, the barking of his dog broke the trance and Lutey realised the danger. As the mermaid tried to drag him down, he produced his knife, and the mermaid returned to the sea.
Alas, the mermaid vowed revenge and promised to return in nine years. She had given Lutey the power of healing, and he managed to help scores of people who came to his village for miles around. Nine years later, he went fishing with a friend and Morwenna appeared once again. Instead of resisting, Lutey said “my time has come” and jumped into the sea with the mermaid; he was never seen again. From then on, one of Lutey’s descendants died in the sea every ninth year.
Final Thoughts on Fairyland
If you wish to find an entrance to Fairyland, there are a few locations worth considering. In Welsh fairy tales, the Vale of Neath in Glamorganshire is one of the most likely passages in the realm of the fairies. More specifically, a crag named Craig u Ddinas is said to have been the location of the last fairy court.
The Hill of the Goblins (Bryn Yr Ellyllon) also in Wales, is haunted by a ghost in golden armour. Incredibly, a skeleton and a golden corselet were found by archaeologists in the 19th century.
In Scotland, Tomnahurich Hill near Inverness is one of the best-known fairy locations while in England, your best bet is arguably Glastonbury Tor in Somerset. Of course, the Hollow Hill is Ireland’s #1 location.
If you ever have the opportunity to enter Fairyland, think twice about the consequences. Perhaps you will have a once-in-a-lifetime experience but is it worth the prospect of never coming home or worse still, returning home after several centuries when all your loved ones are long gone?
In many folklore traditions, fairies are often envisioned as elf-like beings adorned with delicate butterfly wings, akin to the enchanting portrayals found in Disney animated films like "Tinker Bell" and "Pirate Fairy." These creatures, sometimes tiny sprites emanating a soft, glowing light, are synonymous with the whimsy of fairy dust and the magic they wield. Yet, Omega, the author, takes a distinctive approach in presenting fairies and their colony, crafting a narrative that diverges from the conventional depictions.
Within Omega's world, fairies emerge as extraordinary beings, their uniqueness transcending the common imagery associated with them. Unlike the prevalent portrayal of wings and fairy dust, Omega's fairies stand out as wondrous entities capable of magic. This departure from the stereotypical representation found in books, animations, or movies adds depth and intrigue to their character.
In this rendition, the concept of wings and fairy dust becomes less emphasized. Instead, the focus shifts to the inherent magical abilities that define fairies in Omega's narrative. Unlike their traditional counterparts that grant wishes through flight or magic, these fairies possess a more intricate magical prowess. The ability to perform spells and enchantments becomes their defining characteristic, showcasing a diverse range of magical capabilities.
Much like humans rely on sustenance for survival, fairies, in Omega's portrayal, depend on their magical essence to achieve tasks. The exchange of magic, whether through granting wishes or being vulnerable to enemies extracting it, forms a pivotal aspect of their existence. This distinct perspective adds layers to the narrative, emphasizing the symbiotic relationship between fairies and their magical abilities.
In contrast to the Disney fairy archetype, where fairy dust facilitates flight, Omega's fairies find their strength in a broader spectrum of magical feats. While the conventional fairies may struggle against adverse weather conditions, Omega's fairies showcase resilience and adaptability in harnessing their magic for various purposes beyond flight.
Omega's divergence from the familiar fairy depiction enriches the narrative, presenting fairies not merely as whimsical creatures with wings but as intricate beings with a profound connection to magic, weaving a tale that challenges and expands the traditional fairy lore.
The conflation of fairies and elves is indeed a common occurrence, rooted in their shared attributes and enchanting characteristics. Both beings often sport similar features, such as delicately pointed ears and a stature that exudes an otherworldly charm. The parallels extend to their attire and cultural elements, showcasing a likeness that can lead to confusion.
One notable distinction between fairies and elves lies in their modes of mobility. Fairies, as traditionally depicted, are associated with flight, a magical ability that sets them apart. On the other hand, elves, while possessing extraordinary magical prowess, are typically not portrayed as airborne beings.
Although Omega's current content hasn't introduced elves, the prospect of their inclusion in future narratives adds an intriguing layer to the fantastical world. The anticipation of encountering elves within Omega's universe holds the promise of exploring new dimensions of magical beings, further enriching the tapestry of the fantastical realm crafted by the author. The potential introduction of elves could offer a unique perspective on their cultural nuances, magical abilities, and interactions with the existing fairy inhabitants, contributing to a more diverse and captivating narrative landscape.
LYMAXILLE
Lymaxille, a captivating realm of abduction for supernaturals orchestrated by the imperishables, serves as a crucible for experimentation, research, and the intricate fusion of supernatural DNA. Within its enigmatic confines, Marcus Brian underwent mutation, emerging as a lycanthrope surpassing any known supernatural counterparts.
This clandestine location also became the backdrop for Charlie's harrowing journey, where she encountered Jeanne, a fellow captive subjected to rigorous testing for three long years. Their paths intertwined when Emma and her courageous companions embarked on a daring rescue mission.
The choice of the name "Lymaxille" is not arbitrary; it draws inspiration from "Lymantriid," denoting any member of the moth family Lymantriidae. The deliberate departure from conventional names like "the dark dungeon" or "the den" reflects the author's quest for distinctiveness. Opting for "Lymanxille," the inclusion of "xille" derived from "ville" adds a touch of uniqueness to the name, infusing it with an air of mystery and sophistication befitting the clandestine nature of the location.
PYTAMINC
Pytaminc, a mystical and fictional junction situated along the east center coast, stands as a pivotal sanctuary guarded by the Witches of Light, also known as the Sisters of Light. Their solemn duty involves protecting the Wicca Sabbat from the looming threat posed by the Sisters of the Dark Han, while simultaneously holding the responsibility of being keepers of prophecies that guide and illuminate the path against the forces of the unknown.
The very essence of Pytaminc is unique, for it was conjured into existence through the magical incantations of Sarah Lance. This enchanting place, constructed on the foundation of mere words infused with magic, serves as a formidable bulwark against the encroaching darkness, ensuring the safeguarding of the sacred prophecy.
Interestingly, the word "Pytaminc" itself carries no pre-existing meaning or origin. It emerged spontaneously, crafted without deliberation or the contemplation of alternative choices. The author's decision to invent this evocative term reflects the whimsical nature of its creation, unburdened by predetermined preferences, making Pytaminc a truly enigmatic and uniquely formed realm in the tapestry of this fantastical narrative.
AIHANDRUI
Aihamdrui, a term crafted by the author, makes a reappearance in this narrative. Previously featured in the work titled "The Future Princess of Now," where it symbolized a kingdom for monarchs under the prosperous rule of the Queen and her daughter Teresa of Aihandrui, it takes on a new role in this context.
In this iteration, Aihamdrui transforms into a town accessible to all, albeit not of considerable size. Within its confines, the immortal human John Maxwell stands as the guardian, diligently shielding its inhabitants from the looming threat of the IMPERISHABLES. This evolution of Aihamdrui from a regal kingdom to a haven for all underscores its adaptability in the author's storytelling, showcasing the versatility of this invented term across diverse narrative landscapes.
COVEN
The coven is a place for the vampire clans, they live as a family, group or assembly of vampires.