-Apologize, and better yet, show him that you understand his pain. That, will get him to listen to you. I will show you some of his memories so you can understand his pain and know how to talk to him"
The same night, Zelta loomed out of Flynn, she said "I understand you were triggered, but you need to learn to control your emotional outbursts, Opal let it slide because he felt bad, if he wanted to hurt you back he could've. You can't expect to get away with hurting people without consequences with everyone you do it to.
-Where were you when I used to spend nights in a row not sleeping because of the agony I was feeling, where were you Zelta? Was I not sad enough for you to intervene?
-It is not a matter of amount of emotion. Feeling pain is a part of the human experience, you needed to feel pain, and you will continue feeling it throughout your life. I am not a shield for your emotions, that's not my duty, I am a weapon you use to try to control them. While we're on the topic, I will be now introducing you to the five magical abilities, you, the Zelta holder of this lifetime, have access to. But before I tell you about your magic, I need to tell you about myself, your spirit, and what our job in this lifetime is;
Zelta is the first spirit of the tribe, it is is the empath spirit, throughout reincarnations, Zelta holders have been known to be martyrs, they did not fear death as much as they hated the truth being silenced. They were assertive and poignant when needed, anything so the truth is revealed, they have led multiple riots and revolutions and have never been scared to speak up. You have been put on this planet to expose the oppression people face and defend those who need it, with words as strong as the weapons the dictators fight you with. As to your magic, you have;
1-water binding: Zelta has been trusted with the maintenance of the water element for this lifetime. You have the ability to move and manipulate anything that has water in it. Wherever water is present, so is your manipulation.
2-the Larynx of a lifetime: the affected person would constantly hear a voice screaming in their ears about everything bad they've ever done, promising them doom and suffering if they do not change, and that voice wouldn't shut up, not at night, not while they sleep, never. They do shut up after a while and observe the behavior of the person, if that person slips even once again, they'll come back and haunt them for a second time, if the person slips a third time, they'll get haunted forever, most get driven insane and end their own lives, which is good, people who refuse to change are a waste of space.
3-pond flutters; this ability wipes away your tiredness and makes you able to stay up for days on end without the need for sleep or food or water, and your body will not get affected by it, you will not lose weight, age faster, or anything. It suppresses your human needs for a while until you no longer need to. Of course it has its limits, you can't suppress them say, for a month, it usually doesn't pass the four day mark. This ability is usually used during battles with Divine entities, battles that last days on end. Please do not abuse this power, it exhausts me, only use it if you need it.
4-interchanging: activating this ability means that the upcoming two to four weeks you will not be able to perform any magic, due to the amount of energy it takes from me. This ability allows you to swap consciousness with another person for one to three days. Swapping for one day will block your magic for two weeks, two days for three weeks, and three days for a month.
5-the perennial chrysalis; if life gets too overwhelming you can activate this to help you through the tough days. Ever heard of astral projection? Well this is like that but it takes it up a level, you will temporarily disassociate from your body and be transported out of it into a place called "the white void", where you'll be relaxing with nothing else with you but me and your thoughts. Your body will continue working as normal, you will keep making jokes with your peers, going to workout, eating, everything, but whilst your body is doing the work, you won't know of it, you'll just be relaxing, it's like putting yourself on autopilot. Once you merge with your body again, memories of the days that you left it will replay to you, so you can catch up with what has happened.
This is the magic you have been trusted with in this lifetime. Use it wisely, to help yourself, and others."
...
That same night, Hyner decided that it's time to reveal himself to his holder, Tedra. Tedra got a sick feeling in the middle of the night and it felt like she was about to vomit so she rushed to the bathroom, she knelt in front of the toilet and instead of vomit, Hyner came out of her mouth. He locked the door and temporarily froze and muted her, just like Zelta did to Flynn.
"Ohhhh, hello there, it feels so good to finally be free. I've waited for this moment for sixteen years. I know you're scared but do not worry, I will be explaining everything to you. You, Tedra, have been chosen to hold me, I'm a spirit and my name is Hyner. I will accompany you in your lifetime, granting you magic to help you help yourself and others live a happy life. You are not alone, you have four companions, I will show you three of them now, and I will plant their coordinates in your head, so you can find them whenever you want. I am the second spirit of the Akroborka tribe, after me come Sothperia, Yinx then Xancore, respectively. Yinx's owner is not known yet, but as for the rest, they are. I need to warn you, that if you reveal your true identity to anyone, you will spend an eternity, in the "Labyrinth of Fright", a place where your soul will experience pain and suffering for an eternity.
I will aid you to go back to sleep tonight, do not think of anything, I'll introduce you to your magic tomorrow, whenever you're ready to talk to me just say "Hyner, I'm ready" and I will loom out of you and reveal your amazing powers to you, and together we'll be working on perfecting them. Goodnight, Tedra, know I'll always be guarding you.
Flynn found a note on top of his table and it read "the school's theater room, today, 6 p.m."
Since anything would be better than going back home, he decided to go.
...
6 p.m rolled around, and Tedra was finally free to talk to Hyner, so she called for him and he merged out of her. Tedra was surprisingly chill about the situation, she has always been interested in the Wicca religion, and she has always believed she had a special connection to the other side, she did not expect herself to be this involved, but she was more than happy to accept it.
"I have so many questions for you, Hyner.
-I'm here and I will answer all of them.
-Who are you, or what are you? Why did you chose me? What is my mission?