« Full of Sound and Fury — LitRPG »Updated at Dec 15, 2021, 22:26
Jason isn't anything special. He's smart, but he's no Einstein. Fast, but he's no runner. Keen, but no debater. And his social skills aren't quite up to par — being hated or feared by almost everyone you know will do that to you.
But it wasn't all bad. Okay, it was. But he took solace in a few aimless things — in heading to the old library by the town fountain and reading the days away, chatting with the only friend he had left and pretending to be somewhere else.
Unfortunately, that woman turned out to be a goddess. As it so happens, before choosing champions to represent them from all sorts of different worlds, the gods will incarnate into those worlds and interact with their chosen.Then, they will take those champions away, together with a few dozen others — a process called the Dislocation, meant to repopulate their world with new souls.
Taken to a mercilessly cold world where war brews at all times, marked by what is universally recognised as a vile and evil goddess, and armed with nothing more than the game-like power to grow all Champions get and the strange power to consume souls, Wynn has to do exactly three things.
Survive.
Cut down the many who would see him fall.
And find out the truth behind the Dislocation.
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It was not that he didn't want to be good. He did. He'd wanted so desperately to be good, to feel like he was worth something — but sometimes, when the world kicks you down for long enough, you take in some of the venom they projected on you.
It's not that Jason didn't want to be good. It's not that he didn't want to be a hero, to prove everyone wrong. But you do not give traumatized children the power to grow without limits from carnage and repetition and not expect it to go south.
This little Alice wasn't lured into the rabbit hole — he was pulled down from above by those who watched him. And Jason — who now calls himself Wynn — will set this wonderland on fire to find out why.
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OR: What would really happen if you gave an angry, traumatized child the power to grow as if they were a character from a videogame and threw them into a merciless fantastical world.