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The villain young master seeks a Zen life

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Noble young lord Dark Diemon finally recalled memories from his past life during the branch ceremony at the Dueling Academy, realizing he was reincarnated into a Galgame world that could be described as the ultimate stitched-up monster. And he was the ultimate antagonist in the game - the Demon of the Seven Deadly Sins! Pride, envy, wrath, sloth, greed, gluttony, and lust!

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Prologue(Magic Card Setting Guide)(can be skipped)
Magic Card Setting Guide Magic cards are divided into five main categories: Elf cards, Magic cards, Item cards, Field cards, and Secret cards. Additionally, there are God cards and Mystery cards! God cards possess "divine power." Mystery cards refer to "cards of the unknown"! Elf cards are magic cards that can summon magical elves! Elf cards primarily consist of seven data points. True Name: Only by invoking the true name can magical elves be summoned. Level: Represents the level of the elf with the number of stars. Ordinary summoning spells can only summon elves from one to four stars. Elves above four stars require special promotion summoning spells! Race: Elf cards have fifteen races, including human, humanoid, dragon, angel, demon, undead, elemental, fairy, mechanical, insect, reptile, avian, plant, fish, and phantom! Attribute: Elf cards have 20 attributes, including general, fire, water, electric, grass, ice, fighting, poison, ground, flying, psychic, bug, rock, ghost, dragon, dark, steel, fairy, light, and shadow! Magic Power: Magic power serves as both health points and the energy used to perform special skills. Once magic power reaches 0, the magical elf will disappear, and it cannot be summoned until the magic power is replenished. Attack and Defense: Numeric values representing the elf's attack and defense capabilities. Special Skills: The elf's abilities. Releasing skills requires consuming magic power. White cards have no skills, blue cards have one skill, purple cards have two skills, and orange cards have three skills. Summoning Technique Guide Summoning techniques are a type of technology based on magic cards that can summon a variety of things such as elves, items, and magical herbs sealed within magic cards. It is said that there are even deeper summoning techniques, such as sacrificial summoning, fusion summoning, ritual summoning, and reverse summoning. Some magic cards also come with special summoning spells! The proficiency of summoning techniques determines how many magic cards a duelist can use in the same amount of time. In short, if it takes you 5 seconds to cast a summoning spell and your opponent only needs 3 seconds, they can act 2 seconds earlier than you. If your summoning spell has a cooldown of 30 seconds, then you may not be able to cast a second magic card even within a minute. The famous duelist Rurouni once said, "Summoning arts can determine the upper and lower limits of a duelist." [Standard Summoning Arts] Magic Elf cards are divided into tiers based on star levels: the first three stars form the first tier, four to six stars form the second tier, seven to nine stars form the third tier, and above nine stars form the fourth tier. With each tier increase, the casting time and cooldown of standard summoning spells also increase by one level. For the first three stars, the standard summoning time and cooldown can be compressed to a maximum of 3 seconds. By the fourth star, it starts from 1 minute. By the seventh star, it takes at least 30 minutes. For stars above nine, it starts from 3 hours, and some Magic Elves even require continuous casting for days or even months to summon! In the early stages of magic technology development, even if magic practitioners possessed high-level Magic Elf cards, it was challenging to summon them directly in frontal combat. Every summoning of high-level Magic Elves required a large number of personnel to guard. It wasn't until about thirty years ago that a special summoning art, whose origin was unknown, emerged. Magicians used it to summon high-level Magic Elves by sacrificing low-level ones, successfully shortening the summoning time. However, each sacrifice would cause irreparable damage to the low-level Magic Elf cards. It wasn't until modern times that this technology was innovated to no longer cause damage to low-level Magic Elf cards and was officially named "Sacrificial Summoning Art." [Sacrificial Summoning Art] The so-called Sacrificial Summoning Art is a special summoning art born from the excessively long summoning time of four-star Magic Elves and above. The core of the Sacrificial Summoning Art lies in the accumulation of star levels. It's not about the number of cards but simply the accumulation of star levels. The essential criterion is that to summon a third-tier Magic Elf, there must be at least one second-tier Magic Elf among the sacrifices, and so on. First-year Course Schedule Astronomy class is an "optional course" that is only offered when Professor Didi announces it. In other words, there are no astronomy classes in the first month of school. Similarly, there's Monster Studies on Fridays! Monster Studies on Fridays won't start until next semester. And there's a high possibility it will be further postponed. First-year students are not allowed to enter the dungeons outside the castle, making it difficult to excel in Monster Studies. As a result, students have only six classes per week: Summoning Arts, Magic Theory, Potionology, Dueling, Arithmetic, and Magical History, with two sessions each. It can be said to be very relaxing! Affection Comparison Chart On a scale of 1 to 100, with 50 points as the midpoint: 1-5: Deep-seated hatred, would eat their flesh if possible; 6-10: Vengeful to the point of killing, eager to avenge their enemies; 11-20: Like a thorn in one's eye, an irritant; 21-25: Affection at a level of extreme dislike; 25-29: Affection at a level of dislike; 30-35: Affection at a level of slight dislike; 36-40: Disapprove but won't say it out loud; 41-50: Not very impressed, but can treat normally or really just completely average; 50-55: Impressed; 55-59: A little fondness; 60-65: Quite fond of the person; 66-70: Regular friend level; 71-80: Good friend; 81-85: Close friend; 86-89: Best friend, very close; 90-92: More than friends but not quite lovers, replace friendship with kindred spirits; 93-94: Very fond of each other, almost in love, or very close friends; 95-96: Already in love, or it's like being sworn brothers; 97-98: Deeply in love, unable to extricate oneself, like the friendship between Boya and Ziqi; 99-100: The highest level of human love, or the friendship to the point of inseparability - unlimited bounty offered. Character Name Reference List (Before Chapter 114) [Main Character Group] Dark Diemon - First-year Noble Academy, familiar: small demon beast, magical creature: Eevee. Diana Graytail - First-year Noble Academy, familiar: panda, magical creature: polar bear. Rose Floty - First-year Noble Academy, familiar: feather rabbit, magical creature: snow rabbit. [Hero Group] Vit Gaud - First-year Knight Academy, familiar: Minotaurus, magical creature: stag. Robert Broheim - First-year Knight Academy, familiar: robot, magical creature: castle. [Teacher Group] Cynthia St. Alte - Principal. Sarah Silverfeather - Summoning Arts Professor, Knight Academy Dean, half-elf. Pava Jones - Dueling Professor, Noble Academy Dean, one-sixteenth giant blood. Lily LaPlas - Arithmetic Professor, Magic Academy Dean, pixie. Didi Maxwell - Magical History/Astronomy Professor, Fool Academy Dean, pixie. Caser - Magic Theory Professor, one-quarter goblin blood. Thompson - Potionology Professor. Ms. Bella - Library Administrator. Sister Carlyan - School Nurse. [Student Group] Pandora Doloran - Fourth-year Magic Academy. Emma Mortis - First-year Knight Academy, familiar: otter, magical creature: otter. Sarah Swati - First-year Magic Academy. Renchen - First-year Noble Academy. Siward - First-year Noble Academy. Dorran - First-year Noble Academy. Scott - Second-year Noble Academy. Marie - Second-year Noble Academy. Winnie Scarty - Third-year Magic Academy. [Palace Group] Elisa - Grand Princess. Anna - Second Princess. Angie - Third Princess. Charles - Crown Prince. [Family Group] Yalvert? St. Diemon - Duchess, Valkyrie. Here's a list of items for reference: [Vampire Fangs: Vampire's fangs, piercing the veins, can calm a person, side effect is extreme bliss after being bitten.] [Modest Gesture: The hat of a noble from the demon realm. After wearing it, even the rudest person will become humble and polite. But once removed, they become furious!] [Tears of the Sea: Tears of a mermaid. The brewed potion has slimming effects, but in reality, it induces anorexia.] [Margaret's Red Dance Shoes: Mysterious witch Margaret's dance shoes. After wearing them, one can dance the most perfect dance in the world, but the price is never being able to take them off.] [Caterina's Poisoned Apple: Queen Caterina's apples grown in the palace garden. They can absorb envy and turn it into a lethal poison that induces eternal sleep. Only a kiss filled with love can awaken the sleeper.] [Grantaire's Gold Coin: Gold coins inheriting Grantaire's will. Those who hold it become extremely stingy and greedy, valuing money over life and treating loved ones like dirt.] [Voodoo Doll: A cursed doll made from intense jealousy. Pricking the doll causes intense pain.] [Forbidden Valley Jar: Absorbs envy, putting people in a state of emotional neutrality, with the side effect of losing the ability to think about desires.] [Ring of the Starry Sky: Ring of the Great Astrologer, allows a glimpse of the cosmic sky, making one feel insignificant, and even causing fear of collapse.] [Nightmare Worm: Able to enter dreams, absorbing human envy, with the cost of creating a hole in the brain.] [Mana Dripper: Extracts a small amount of brain substance, including emotions, desires, and knowledge, often used in advanced magic card crafting, excessive use leads to indirect memory loss.] [Sacred Cross: Purifies the soul, making the wearer's thoughts pure, with the side effect of brain erosion.] [Soul Soother: Ringing the bell induces calmness, even in death, there will be no agitation.] [Purity Incense: Lighting this incense in the study makes the mind purer, removing distractions and improving reading efficiency.]

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