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arrogant
prince
drama
sweet
bxg
lighthearted
medieval
mythology
magical world
secrets
seductive
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Blurb

With every action, a blessing or a curse.Wren Ashcombe has exactly one talent, and it is cheating.Cards, dice, bets she has no business winning — Wren has spent her whole life turning cheap sleight-of-hand and a few genuinely inconvenient magical gifts into a comfortable living, three steps ahead of anyone smart enough to notice the deck is never quite behaving the way decks are supposed to.She should not have tried it on a witch.One card trick too many, one smug grin too far, and Wren finds herself hexed — every scrap of her magic ripped out of her own hands and crammed instead into a deck of cards that now refuses to run out no matter how many times she deals from it. She cannot cast a spell, light a candle, or so much as charm a lock without pulling a card first and hoping whatever comes up doesn't set something on fire. Or someone.The witch's price for lifting the curse is simple.Go serve the prince. Learn some humility. Come back when you have any.Wren has never taken orders from anyone in her life.She is fairly certain the prince is going to make that considerably worse before it gets better.Prince Alaric Verion has never once been told no.Golden, effortlessly charming, and thoroughly convinced the castle exists primarily to admire him, he did not ask for a con artist with a magic deck of cards to be foisted onto his household as some kind of punishment neither of them properly understands. He especially did not ask for one who cannot go five minutes without pulling a card, causing chaos, and blaming the resulting disaster entirely on "bad luck" with a completely straight face.He intends to have her removed within the week.She intends to remain exactly as long as it takes to break this curse, prince's ego be damned.Between exploding teacups, a card that turns his hair a truly unfortunate shade of green, and one deck that seems to have very specific opinions about which of them deserves a blessing and which deserves a curse — Wren and Alaric are about to discover that magic never quite behaves the way you plan.Neither, it turns out, does falling in love with the person you were supposed to be punishing.Every card has a price.This one might just be worth paying.

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Chapter One: Double Sixes
The tavern was loud, smoky, and exactly the kind of place Wren Ashcombe liked best — full of men who had too much coin, too much confidence, and not nearly enough sense to notice when the dice weren't behaving quite the way dice were supposed to. "Come on then," said the man across the table, a broad-shouldered merchant named Gorrick who had already lost considerably more than he could properly afford. "One more roll. Double or nothing." "You've said that four times now," Wren said, propping her chin on one hand, doing her very best impression of a woman who had absolutely no vested interest in the outcome. "I do hope you're not planning to sell your cart to cover this one." "One more roll," Gorrick said again, sweat beading at his temple. "If you insist." She picked up the dice, rolled them once between her palms for show, and let them tumble across the worn wooden table. Nobody watching would have seen it — the small, private wink she gave the dice a half-second before they landed, the particular warmth that flickered briefly behind her eyes and vanished before anyone thought to look properly. Double six. "HA," Gorrick said, delighted, scooping up his winnings before she'd finished pretending to look disappointed. "Beginner's luck, girl, that's all that was." "Must be," Wren agreed solemnly. She lost the next hand. Deliberately, of course — a small, forgettable loss, just enough coin to keep Gorrick's confidence swelling nicely, just enough to make the crowd gathering around their table believe the dice truly were simply fickle rather than obedient. By the eighth roll, she had turned double sixes six separate times, lost twice on purpose, and relieved half the tavern of a genuinely impressive quantity of silver. "You've got the luck of the gods tonight," someone muttered, awed. "I really don't," Wren said sweetly, sweeping the last of her winnings into the small sack at her belt. "I've simply got excellent wrists." Nobody in that tavern knew Wren Ashcombe had magic. That was, in fairness, rather the entire point. A cardsharp who was known to be magic got watched. Got searched. Got run out of every town with a witch-hunting ordinance still on the books, which was most of them. A cardsharp who was simply lucky, on the other hand — charming, quick-fingered, occasionally accused but never once caught — got invited back to lose money to next week. She had built an entire life on precisely that distinction. "Same time next week, boys," she said, standing, tucking her winnings away with the easy confidence of someone who had done this a hundred times and intended to do it a hundred more. She walked home through streets gone quiet and dark, the sack of coin heavy and satisfying against her hip, humming something tuneless under her breath. Her rooms were small — one cramped floor above a shuttered bakery, paid for entirely with money that had never once been earned honestly — but they were hers, and the moment the door closed behind her, Wren let out a long breath and allowed herself, finally, to simply be. She lit every candle in the room with a single, lazy gesture of her hand. She hummed louder now, dancing a few unnecessary steps across the floorboards, and flicked her fingers toward the kettle on the cold hearth — flame blooming to life instantly beneath it, water beginning to warm without a single match struck. "Nobody," she informed the empty room, spinning once with her arms out, "is ever going to catch you, Wren Ashcombe." She made the coins in her sack multiply, just briefly, just for the sheer pleasure of watching silver spill across the table like water — knowing full well the extra coins would fade come morning, that this particular trick was purely for her own amusement rather than any genuine gain. She was happy. Genuinely, thoroughly happy, in the specific way that came from being extraordinarily good at something and getting away with it every single time — no rules, no consequences, nothing but her own magic and her own cleverness and a whole city full of people who would never once suspect the truth of either. She had absolutely no idea, humming and spinning candlelight around her small rented room, that this particular kind of freedom was about to run out spectacularly.

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