Appendix A

487 Words
Here are some magical itens for you to use in your campaign: **COBRA or Snake STAFF** - Category: Druid Artifact - Description: The user of this artifact can throw it on the ground, transforming it into a Venomous Snake to aid their master. - Creature Stats: Attack: D6; Defense: D6; Vitality: 4. - Special: If it causes at least one point of damage to the enemy, they will be poisoned until taking an antidote or being healed. Poisoned characters lose 1 vitality point per turn until they die. The druid can also use this staff as a weapon (attack D6 + poisoning). **MIRRORED ARMOR** - Category: Warrior Armor - Description: Complete armor made of diamonds and other precious metals with the power to reflect magical attacks. - Defense: D12 - Effect: The attacker receives back the excess damage that the armor protected. **MIRRORED SHIELD** - Category: Warrior Shield - Description: Combined with mirrored armor, it increases defense to D20! **DARK ARMOR** - Category: Warrior Armor - Description: This armor has thorns that cause damage to the attacker. Functions like mirrored armor but for close combat. **DARK SHIELD** - Category: Warrior Shield - Description: Similar to the mirrored shield but for melee combat! **POTIONS**: Healing, Antidote, Mana... Use your f*cking imagination... bro! **NERVOUS BAG** - Description: Functions like a black hole. Can store anything, just like a backpack in a computer RPG game! **DRAGON ARMORS** - Description: Created long ago with bones and scales of ancient dragons, the master blacksmith forged the "ultimate defense." One armor for each type of existing dragon. - Defense: D12 - Special: Breath attack (specific to the dragon type - e.g., fire for a red dragon) D6 damage; resistance to the dragon's base damage (creatures with resistance defend with the maximum value of their armor's defense, without needing to roll dice). Damage increases every hero level, up to a maximum of D20. In the final evolution level, the armor's defense becomes D20 as well. It evolves alongside the character. **OGRE STRENGTH GLOVES** - Description: Even if you attack with a dagger, your attack will be D12. **GIANT STRENGTH BELT** - Description: Similar to above, but attack D20. **FELINE AGILITY BOOTS** - Description: Defense D12, even with light or no armor. **VITALITY HELM** - Description: Increases maximum vitality points by 3. **GODS' WEAPON** - Description: Could be a sword, axe, hammer... A weapon with one of the powers (enhancements) found in the character evolution chapter (see chapter - Enhancements). The master rolls 1 D20 and checks the list to determine the power! **MAGIC WEAPON** - Description: Roll 1 D20 and add one of the magical powers from the Magic Spells chapter to the weapon. Example: If it rolls ice, your sword adds +1 ice damage and leaves the enemy slowed (if it causes more than 3 damage). **Master, try creating your own items! Remember to give items with caution to avoid unbalancing the game!**
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