Chapter IX **Creature and NPC List:**

330 Words
1. **Goblins:** - Attack: D6 (curved short swords) - Defense: D4 (no armor) - Vitality: 4 2. **Orcs:** - Attack: D8 (orc scimitars) - Defense: D6 (leather armor) - Vitality: 6 3. **Skeleton:** - Attack: D6 (short sword) - Defense: D4 or D6 (remnants of armor) - Vitality: 7 - Special: Undead (immune to various effects, susceptible to others - left to the GM to decide!) 4. **Harpy:** - Attack: 2D4 (claws) - Defense: D6 (natural armor and agility) - Vitality: 12 - Special: - Flying (Movement: D12) - Harpy's Song (D8 - works like the enchantment spell) 5. **Centaur:** - Attack: D8 (longbow, large spear) - Defense: D6 - Vitality: 15 - Special: - Four legs (Movement: D8) - Kick (D8 - can make an extra attack in melee combat) - Charge (2D8 - at least 3 squares away from the target) - Quick weapon swap - Long-distance attack 6. **Minotaur:** - Attack: D12 (great axe) - Defense: D6 - Vitality: 18 - Special: Charge with horns (D20) 7. **Ogre:** - Attack: D12 (club) - Defense: D6 - Vitality: 19 8. **Cyclops:** - Attack: D12 (club) - Defense: D8 - Vitality: 24 - Special: Throw rocks (D20) 9. **Dragon:** - Attack: D12 (claws, bites...) - Defense: D20 - Vitality: 30 - Special: - Breath attack (D20, with additional effects based on the dragon type) - Multi-attack - Flight 10. **Ancient God of the World of Gasnar:** - Attack: D100 - Defense: D100 - Vitality: 100 - Special: - Legendary Action - Immortality 11. **Catapult:** - Attack: D20 (throw rocks) - Defense: D8 (reinforced wood + metal parts) - Vitality: 20 - Special: - Requires an operator - Only performs ranged attacks 12. **Knight:** - Attack: D12 (cavalry lance) - Defense: D12 (full battle armor) - Vitality: 14 - Special: Charge (D20) 13. **Soldier:** - Attack: D6 (spear) / D8 if wielded with both hands - Defense: D10 (chainmail + shield) / D8 if shield is dropped - Vitality: 10
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