Chapter V - Equipment and Weapons

778 Words
The equipment has been divided into 3 types: Basic: Backpack, ration, and water for 5 days of travel. Cost: 6 gold coins. This is the kit that every beginner adventurer starts with. Intermediate: Backpack, sleeping bag, ration, and water for 10 days of travel, 12-meter hemp rope, and 5 torches. Cost: 10 gold coins. Advanced: Backpack, complete fire lighting kit, complete camping kit, 10 days of ration and water, 15-meter hemp rope, and 10 torches. Cost: 20 gold coins. I haven't mentioned it anywhere yet, but the wizard should also start with a grimoire to keep track of spells and a scholar's kit (feathers, scrolls, inks, etc.). If there is a character focused on the clergy (ancient doctors and healers), they can start with a first aid kit (10 gold coins for those who buy). Money: Gold coins (g.c) or gold pieces (g.p) are the base currency. Silver coins (10 silver coins equal 1 gold coin). Bronze or copper coins (10 of these equal 1 silver coin). Now, let's move on to weapons: Regarding medieval weapons, there is a reason for the invention of maces. Swords were no longer as effective against heavy iron armor, so maces were created. With an attack, they turned armor into scrap and wounded those inside! I had never seen this in an old RPG, and I thought it was cool, so I included it here... (although nowadays, many RPGs take this into consideration...). Unarmed Attack = D2 (roll a 1D6... If it lands on 1, 2, or 3, it's 1, and if it lands on 4, 5, or 6, it's 2, haha!) Dagger, Knife = D4 Short Sword = D6 Mace, War Hammer = D6 (If you roll a 2 or more, the damage is a straight 6 against metal and similar armor) Staff = D6 (*D6/D6 if the user has martial arts) Long Sword = D8 Morning Star, Flail = D8 (If you roll a 2 or more, the damage is a straight 8 against metal and similar armor) Double Flail = D8/D8 (same as above) Bastard Sword, Battle Axe = D10 (two-handed) / D8 (one-handed) Katana = D12 (two-handed), D10 (one-handed), D8 (if not familiar with the weapon) Halberd, Greatsword = D12 (two-handed) Armors: Actually, anyone wearing iron armor has chainmail underneath and, below that, leather armor! (That's why in medieval times, knights walked like robots). But the die used already considers all of this! When you take acid damage, for example, you lose the external part of the armor but still have the inner defenses. Unarmed = D2 Blocking with a weapon only, Cloak = D4 Leather Jerkin = D6 Chainmail = D8 Iron Armor = D10 Full Battle Armor (with helmet and all) = D12 Shield = +1D Long-Range Weapons: Note: Range is measured in squares on a board, which is equal to the maximum damage of the weapon. For example, a longbow = D8, has a range of 8 squares. You can even shoot further (up to double the range, in the example given: 16), but you will have a -1 penalty to the attack. Sling, Shuriken = D4 / Cost: 4 G.P. / Ammunition cost: 1 G.P. (qty. 12 stones). Whip (Range: 2 squares) = D4 / Cost: 4 G.P. Throwing Spear: Damage: D6 / Range: 6 squares / Cost: 6 G.P. Boomerang: D6 / Range: 6 squares (if you miss the attack, it comes back to your hand if you are proficient with this weapon!) / Cost: 6 G.P. Short Bow = D6 Spiked Chain (Range: 2 squares) = D6 Hand Crossbow: Attack: D6 / Range: 8 squares / Cost: 7 G.P. / Ammunition cost: 1 G.P. (qty. 12 arrows). Longbow = D8 / Range: 8 squares / Cost: 8 G.P. / Ammunition cost: 1 G.P. (qty. 12 arrows). Heavy Crossbow = D10 / Range: 12 squares / Cost: 11 G.P. / Ammunition cost: 1 G.P. (qty. 12 arrows). Arquebus = D12 / Range: 12 squares / Cost: 120 G.P. / Ammunition cost: 12 G.P. (qty. 12 bullets). Net = D12 (however, it doesn't cause damage, it's just for restraining, and the range is only 4 squares if thrown with bare hands, but if you have a mechanism to shoot it, the range is at the discretion of the master). Note: The target defends with D6. Can use D8 in defense if they have evasion or something similar, like the spell Speed for example. These are the basic items. The arquebus should be used with caution to not ruin the adventure, as it is a firearm, and for now, we are dealing with a medieval fantasy setting, but you can change things to another scenario.
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