His map could only decipher what was known to them in general and whatever information his scouts brought back. Everything else was enclosed in the fog of war, a mechanic known to most gamers. Contrary to his front, his rear was fully exposed, but their thrust had brought them so far away from help no blue dots could be seen in the vicinity, and even if by some miracle they appeared, communicating with them would be impossible. Much like a dungeon map where the players had to navigate blindly, the VR Wars matches utilized the same complexity and map awareness to complement their depth, though the players could view far into the horizon and identify targets in the distance, whether these were friend or foe was obscured by the fog of war, only by moving closer would the system tag threats or

