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Game Designer

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Blurb

Chen Mo a game designer got sent to a parallel world with advance technology but undeveloped game concepts.

Watch as he redefines the world’s gaming industry with the games he remade from his old world.

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Table of contents
Table of contents Chapter 1 – World Technology Tree Chapter 2 – Can money change fate? Chapter 3 – A simple and impressive game Chapter 4 – Competition Rule Chapter 5 – Can’t help but click on this game! Chapter 6 – This game is too toxic Chapter 7 – Can this be considered a game? Chapter 8 – Is this the reason why you bump your scores up? Chapter 9 – High Rating Chapter 10 – Overwhelmingly #1 Chapter 11 – The Most Important Quality of a Game Designer Chapter 12 – Experience Shop Chapter 13 – Determining the name of the company Chapter 14 – Don’t you eat anything? Chapter 15 – Lacks a bright spot Chapter 16 – An Idea Chapter 17 – 10 Consecutive Draw Chapter 18 – The Next Game Chapter 19 – New Game Finalize Chapter 20 – Memory Playback Potion Chapter 21 – Art and Music Chapter 22 – Experience Shop Pricing Chapter 23 – One day without a guest Chapter 24 – First Player Chapter 25 – Can’t stop getting addicted from beating zombies Chapter 26 – What game is so fun? Chapter 27 – 1 Get together and Play Chapter 28 – Storm Knight Adventure Chapter 29 – This game has the potential to become popular! Chapter 30 – Special Publicity Skills

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