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The Pale

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"A gripping tale of resilience, survival, and how we define the ‘other’ — this is intelligent SF that speaks to our time." – Jennifer Mills, author of Dyschronia

The Outside can be a dangerous place.But so can the inside.It’s been years since the original cataclysm, but life has been structured, peaceful, and most of all uneventful in the Pale. The humachine citizens welcome the order provided by their ruler, the baleful Regent.However, when one of their own rescues a human boy, Hector, from ravenous ferals on the Outside, their careful systems are turned upside down.As Hector grows more and more human-strange, the citizens of the Pale grow uneasy.What will happen when the Outside tries to get in?

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Character List
Character List Inside the Pale Élin Patraena, Regent Jaxon Tangshi, her Senior Forecaster Hekili, Master of the Immortal Wereguard Tad, a young serviceman Jeris, Tad’s senior and first partner Hallen, Laylene, Milo: other service personnel Adaeze Patraena, a young paramount The Canini Tinashe, a canine matriarch Orfeo, Tinashe’s friend, an aged and wise canine Mashtuk, descendant of Tinashe and scout for her pack Zélie, descendant of Orfeo, later Mashtuk’s mate Callan, a canine pack leader Aegle, a young canine of Callan’s pack Waleen, a canine pack leader The Tribes Kilimajara, Huntmistress of the Storm tribe Feather, her grandson, hunter and scout for the Storm Afon of the Rainbow, Hadar of the River, Tehuano of the Terran, Tierre of the Green: other hunt masters of Broad Plain Marin, a senior elder of the Storm The Settlement Valkirra Adelriksdottir, the Chief Talis Jarisson, her spouse Charm, Jasper and Cushla, their children Dane Friirsson and his wife Raysa, tailors of the middle town Jana and Brettin, their twin daughters Freya Janasdottir, the child of Jana and the tribesman Feather Maya, Lady of the Temple Iver, Olinna, Anielka: district representatives on the Settlement’s council Equii: horse-like animals who have renounced their power of speech Rat-terriers: small dogs who live with the settlers The Wild Creatures Wild Men: some humans walk Broad Plain in small family groups or in lawless groups. They do not abide by tribal rules and live in a reduced state. Outclans: some smaller groups are loosely allied with the major tribes but prefer to live in smaller, family-based groups. The Outclans tend to reject some of the tribes’ strict rules about the use of the land and resources. Ferals: these are manufactured creatures that exist solely as killing and feeding machines, with no capacity for rational thinking. They come in a variety of body shapes, sizes, and weaponry and are remnants of the armies that plundered society during the Conflagration. Vulpini: fox-like creatures that hunt the Broad Plain, posing a danger to all live beings. Ursini: large, white-furred predators who mostly live south of Broad Plain, beyond the Broken Ranges. Mammonites: enormous flying creatures that once dominated the plain; the mammonites are now rarely seen, Other animals: longneck deer, patchwork hares, ovines, mastodons, mammonites, wood-adders, strikebeasts, lizards, skinks, blue tongue lizards, crocodylli, pantheras. Part I The Post-Post-Aftershock The Year 197pC

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