bc

The Garden of Heads

book_age16+
0
FOLLOW
1K
READ
dark
drama
tragedy
mystery
mythology
another world
like
intro-logo
Blurb

When the new king rose to power, the immortal and bloodthirsty warrior's first order of business was to kill those who opposed him on the royal council. The king sought to put their heads on pikes as a warning to all who dared speak against him. Hunted and battered, the royal council dissenters were thinned out one by one, until seemingly the only member left was you. You desperately want to murder the king, but killing an immortal requires a magic far beyond your comprehension. You journey to the other side of the world to seek the help of a witch once shunned for her practice of necromancy. She agrees to help you and gives you a simple dagger with a crimson blade, which she says is the embodiment of your vengeance. You thank her for the weapon and return to the king's palace. At nightfall, you sneak into the royal bedchambers while the king is sleeping and slit his throat with the crimson dagger. The king grabs his gushing neck but does not bleed out. Instead, the king begins to rot, his immortal youth giving way to decay. Hearing the commotion, the king's guardsman rushes into the bedchamber. Without warning, the king lunges at him and bites him, initiating the same horrible transformation. The cursed blade did not kill the immortal king but rather made him both living and dead at the same time. Now, through your act of revenge, you have unleashed a living dead plague upon the land that will bring your kingdom to its knees.

chap-preview
Free preview
Chapter 8 — The Garden of Heads
When the city had become a place of half-rites and full terrors, the king decided on a spectacle that would make even the dead blush. He ordered a procession through the main avenue, a parade of the infected and the willing, their faces mounted like trophies. The courtiers who remained — those who had learned how to look neither disgusted nor delighted — followed. You saw among them faces you had once trusted, a mosaic of acceptance. You crept closer that day because the king loved theatrics, and theatrics are vulnerable to interruption when someone knows exactly where to strike. You found the king near the high fountain, the waters black with oil and rot. He wore his crown like a relic and smiled the way a man smiles when he has nothing to lose because he owes nothing to mortality. The crowd leaned in like a single organism, hungry for sign and ritual. You slipped forward through the throng, hands steady — you were no longer a man who counted the cost of blood so much as someone who had made peace with the arithmetic of ruin. The witch’s blade was lighter now, as if age and use had worn its edges, but the color remained true: the stubborn red of oaths that would not forget themselves. You struck. The movement was swift as memory. You did not aim for the throat this time; you understood at last what the mechanism the blade had triggered needed most: not attention but a locus. You plunged the dagger into the king’s mouth, between bone and palate, a narrow, impossible angle that forced the curse inward rather than opening it to the hands of others. The king reeled and laughed as if surprised to be surprised. The guards moved like waves but were slow with comprehension. You worked the blade deeper as his laughter turned to wet, stopping sounds. You felt then the sensation of pressing a key down on an ancient instrument; a note vibrated through the flesh of the city. For a moment there was silence that smelled like iron and old bread. Then the king convulsed and his head exploded — not in the sense of gore for gore’s sake, but as a violent unmaking. The skull fractured under the pressure of whatever forces had been contained inside it: a bloom of putrid tissue and black ichor and, shockingly, an eruption of tiny, writhing larvae that were neither insect nor anything you had seen in the books. They crawled like a language learning to read the world, pouring into the crowd like a new prayer. The infected convulsed with renewed hunger, but now their hunger had been given shape — it became a fever that spread outward with appendages and teeth. The scene that followed was something your mind did not have a proper word for. Heads rolled, not in isolated punishment but in an orchestrated cascade. Men and women who had been spared the first wave now found themselves caught in a web, their faces taken by something that was both biological and arcane. Streets filled with the sound of snapping necks and the unseemly gurgle of life trying to refuse death. The pylons of the market decorative poles that had once displayed sermons now brimmed with a new harvest: heads, not just on pikes but melded to iron, eyes still blinking and mouths still forming curses. The king’s crown, when it fell from his ruined skull, rolled and stopped at your foot, an emblem that looked small and ridiculous amidst the chaos. You do not remember how you escaped. Perhaps the crowd gave you passage as it usually gives passage to any thing that is different and suddenly expendable. You ran through alleys that were now tagged with the graffiti of grief, through houses that smelled of salt and smoke and the frying of things that should not be eaten. You stopped at the witch’s marsh finally, a place that had become to you both destination and indictment, and she met you like one meets a man who has passed through a fire and come out an unrecognizable shape. Weeping, you held the crown to her and watched her hands tremble as she took it. Her voice was small and sharp. “You have made a new law,” she said. “It will outlast you.” The end was not elegant. It was not a hero’s tidy closing but a horrid testament to the exactitude of your choice. The plague you had started would not annihilate the planet overnight — that would have been clean — but it would gnaw at the world, drawing lines between provinces and turning villages into hermit kingdoms of fear. It would twist faith into superstition, love into survival, power into something grotesque. You had wanted to be the man who put a tyrant to rest; instead you had become the instrument of a slow, geological change. The witch set the crown on a stake and burned it, and the smoke that rose was thick and sweet with the knowledge that some acts cannot be undone. Years later, the story of the crimson blade feels to most listeners like a campfire tale meant to warn youth against going too far for vengeance. They speak of a hero who killed a king and unleashed demons — all tidy, all moral in bohemian colors. Few know of the gardens of heads that once stood in the avenue, or of the way entire choirs learned to sing in tones of rot. You live, if you can call it living, outside of maps people still use. You have scars that look like writing across your arms, and sometimes at night you hear the whisper of teeth. You think often of the witch’s words, and in the rare clear moments you understand that vengeance is not a place to arrive at but a currency that must be paid in perpetuity. You go sometimes to the outskirts and bury the heads you find, not to hide the horror but to give them something like a grave. Those you bury do not always stay buried. The curse is patient and clever; it learns where you try to sew seams. You are tired and you are not repentant in a tidy way. Repentance would imply that you could undo the thing with mention and sorrow. Instead you live with the knowledge like a disease in the marrow: the world is not fixed by violence, and sometimes the things you think will end pain instead become instruments to measure it. When children ask about the king, they ask with the innocent cruelty of those who imagine a story cannot be true. You tell them then a small lie: that the king was monstrous and that the world was made safer. It is kinder to tell them a lie. In quieter hours, alone with a cup and the memory of how the blade felt, you whisper the truth to the wind: that sometimes the blood we spill to avenge the dead writes its own name into the bones of the living. The wind takes the words and does not answer. In that silence, you sometimes hear, far off and thin as a needle, the sound of someone in the city singing into dusk the old lullaby your mother once hummed. The melody warps in the middle into something that sounds like a list — names, perhaps, or an inventory of the living and the dead. You cannot say whether the song is a prayer or a warning. You only know the knife at your hip still hums with warmth and that the world you made by trying to stop one tyrant is one where endings have a way of multiplying like rats in a kept cellar. You have achieved your vengeance. You watch the land you loved grow over with new rules, and you understand at last why the witch had called it a mechanism: because once such gears begin to turn, the world rearranges itself around their teeth, and no hand, however desperate, can pry the machinery loose.

editor-pick
Dreame-Editor's pick

bc

The Forgotten Princess & Her Beta Mates

read
151.2K
bc

The Luna Who Does Not Kneel

read
6.9K
bc

Her Regret: Alpha, Take Me Home

read
19.9K
bc

Part of your World

read
87.1K
bc

Seriously, There Are Werewolves?

read
3.9K
bc

The Betrayed Luna's Shadow

read
34.0K
bc

Their Bullied and Broken Mate

read
636.0K

Scan code to download app

download_iosApp Store
google icon
Google Play
Facebook