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Heroes & Villains

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Supplement for the world's biggest RPG: Dungeons & Dragons. This work is in testing to become a house rule but it can be used with another systems with few modifications. Actually runnig in beta test for players to access the new rules online!

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Chapter 1 - Origin
Every good hero's (or villain's) story begins with the origin. A good origin defines your character. Thus, as this work deals with a "homemade" rule to supplement your Dungeons & Dragons 5th edition games, it should be no different here! Your character sheet should start with the background, where the player must tell the origin story of their hero. Maybe you trained your physical body to exhaustion, surpassing the limits known to man; or you had contact with an ancient and dusty book and discovered true "magic"; or perhaps you are an alien who accidentally crashed on Earth with their spaceship and now needs to blend in among the earthlings. Here, the player will describe how their hero gained their powers, what traumas they went through, and what led to their "almost" divinity and weaknesses! And the Dungeon Master, as the mediator, should be the one where the balance is struck. In other words, as the player has the "power" to create their character as they please and dictate their extraordinary abilities, the Dungeon Master should set some barriers and rules to prevent characters that are extremely powerful and impossible to be killed right at the first level. For example, if the player says they have the power to control reality, the Dungeon Master can introduce some hindrances for the use of this ability. At the first level, the player can only create illusions (see the Minor Illusion spell in the Player's Handbook), and this ability occurs only once per day (until a long rest is taken). At the second level, it increases to once per short rest, and so on... With linear and successive additions of the ability until higher levels, where at level 20, the player has the right to truly make a significant modification through their powers. Who knows, summoning a red dragon in the middle of a battlefield in contemporary New York City :-)! Here, the sky's the limit! Remember that now you are new gods, that is, superheroes... or villains! Another important point is the name. What is your secret identity and your hero name? A great hero needs a name befitting them to be featured on the front pages of newspapers and on social media. Sometimes it's crucial to keep your secret identity (unless you're as bold as Tony Stark), aiming to protect your family, friends, and the people you love. Villains love to use these weaker links against you! (Master's tip: Bwahahahuahuahua...) Are you a lone wolf like Batman, or do you travel in a group like the X-Men? You and your companions can form a league! Besides giving a name to your hero, along with your partners, give a name to your league as well. What will your group be called by the news? How will you be known worldwide? The first steps are already being taken for you to become legends! :-) Note: Reading this work requires a minimum knowledge of RPG, the Dungeons & Dragons universe, and possibly playing or reading the basic books of the system...

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