Chapter Nine The sound of artillery fire filled Spinelli's ears. The grunts and groans of war mixed with gunshots and explosives banged out from the speakers. Flashes and bursts of pixels colored the monitors arrayed on the desks as the heat signatures of soldiers moved around the field of play. “Rogue Five, can you identify whether the target is hostile?” shouted the unit leader. “Negative, sir. Identity unclear,” was the response. Spinelli smiled behind his steepled fingers as he watched the game play out on the screens. The first objective of his war game simulation, Tactical Approach, was about identifying the enemy. Players were trapped in darkness, unable to see whether they faced a uniformed soldier, an innocent civilian, or an enemy hiding in plain sight. They would have to rel

