Chain System (Core Law of the World)
“ Power is not chosen. It is forced upon those who meet the conditions.”No one can hold more than one Path…
unless the Chain is broken....
To obtain a Path, one must trigger a Chain Awakening through at least one of these :
^ Hereditary ^ Born into a bloodline with a fixed Path
^ Life and Death ^ Awakens under extreme survival pressure
^ Perfect Understanding ^ Achieves deep comprehension of a concept (rare)
^ True Emotion ^ Intense emotional breakthrough (rage, grief, love, etc.)
^ Hijack (Taboo)^ Stealing or forcefully altering a Path (forbidden) ..
🧭 The Four Paths
1. Magic Path
Control and manipulation of natural and arcane forces.
2. Summoning Path
Binding, taming, or controlling external entities.
3. Alchemy Path
Transformation, creation, and reconstruction of matter.
4. Forgotten Path
A path erased from records…
believed to “not exist.”
[ Monster Classification ]
These represent Threat Levels, not just strength :
Color. Rank Name. Meaning
Gray. Domestic. Harmless / . Controllable
Brown. Wild . Unpredictable but manageable
Green. Danger. Requires trained fighters.
Blue. King. Regional threat.
Yellow. Disaster. City-level destruction
Red. Calamity. Nation-level threat
Black. Myriad. Mass extinction potential
White. Overlord. Dominates entire . ecosystems
Silver. Ancient. Exists beyond recorded . history
Gold. Mythical. Almost god-like creatures . rarely seen
" When one has been chosen by power , upon such is giving a choice to select in a sub class — when that choice is made such a one become a Path finder " .....
Magic Ranking System
From one to eleven stars .
( Each star has ten circles , only when has managed to break through all ten circles can one be able to advance into the next stage ) .
One innate talent showcase how far one can progress in completing a star circles .
[ Magic Subclasses ]
🔹 Mage
Element-based casting
Indirect combat + control .
Star Level. Title
3 Stars. Magician
6 Stars. Pro Mage
9 Stars. Archmage
11 Stars. Grand Mage
🔹 Enchanters
Embed magic into weapons ,tools and armor
( Common among dwarves )
Rank. Title
3 Stars. Circle Smith
6 Stars. Rune Smith
9 Stars. Rune Master
11 Stars Grand Forger
🔹 Sorcerers
They Use talismans, rituals, external mediums
Less raw power, more versatility and very adaptive
Unlike mage sub class this path is quite rare
Rank level. Title
3 stars. Sha man
6 stars. Spirit medium
9 stars. Grand sorcerer
11 stars. True Exorcist
[ Summoning System ]
The stronger your beasts the more powerful you become
Everyone starts with 3 Summon Slots.
More slots = rare talent or special conditions
Once a monster is being tamed even when killed in battle it revives over a certain period of time, unless the core is being destroyed
The level of one's innate talent determines the color class of beasts one is able to tame
Ways to gain extra slots:
High innate talent
Owning 3 monsters of same rank ( from Green or above)
[ Summoning Subclasses ]
♦Beast Tamer
Tames living creatures
Powerful creatures are drawn to strong affinity
In such case when a lower innate talent tame a high color class monster it leaves few usable slots
♦ Necromancer (Forbidden Path)
Revives dead creatures
Can summon even after core destruction
BUT: Undead creatures = stronger… but lose intelligence and stability.
Weak undead = mindless
High-level undead = partial memory
Legendary undead = retain personality (dangerous ! mostly blue class monster and above)
[ Alchemy system ]
Alchemy = Transformation, Reconstruction, and Creation through understanding matter, energy, and laws
Quantity versus Quality .
Ones innate talent showcase their level of production
Jack of all trades but Master of none
unlike the other paths Alchemy mostly
solo the field ^understanding
So:
geniuses dominate this path
mistakes = deadly
Extremely powerful but comes with a cost
[ Alchemy Sub classes ].
Transmuters (Core Alchemists)
“Nothing is fixed. Everything can be changed.”
Turn one material into another
Stone → steel, poison → medicine
Can reshape battlefield terrain
Combat Use:
Turn enemy weapons into dust
Create instant barriers
. Biomancers (Living Matter Specialists)
“The body is just another formula.”
Manipulate flesh, bones, and organs
Heal… or mutate
Abilities:
Rapid regeneration
Enhance strength/speed
Create biological weapons
Dark Side:
Can create monsters
Often feared or restricted
. Constructors (Creation Specialists)
“If it doesn’t exist… build it.”
Create golems, puppets, artificial beings
Use materials + cores
Combat Use:
Summon constructs instead of beasts
Defensive + strategic
Chimerists (Forbidden Subclass)
“Perfection… through fusion.”
Combine creatures, humans, and materials
Create hybrid beings
Abilities:
Fuse abilities together
Create unnatural soldiers
Taboo:
Illegal in most regions
Tied to Hijack condition
Level . Branch
3 stars transmitir
6 stars. Essence Extractors
9 stars. Reflectors
11 stars. Philosopher
{ The forgotten path }
feared, and fundamentally wrong compared to the other paths... That the world government had to make sure it original records never existed
Magic, Summoning, and Alchemy follow rules.
The Forgotten Path… breaks the idea of rules itself.
They are of a few hand full that comes out every generation ( you could even count them )
It was a path mankind was not supposed to bear ....
[ The Forgotten sub classess ]
( The MC is the only human in 200 years to obtain a forgotten path )
. Paradox Weaver
“Contradictions are truth.”
Creates impossible conditions
Abilities:
Be in two places at once
Attack before moving
Be both alive and “not dead”
Effect:
Reality tries to correct them (backlash)
. Echo Walker
“Every action leaves a trace… I walk among them.”
Interacts with past/future “echoes”
Abilities:
Fight using past versions of self
Replay attacks
Summon “what could have been”
Cost:
Identity instability (who is the real you?)
. Mind Fracturer
“Reality begins in perception.”
Attacks thoughts, identity, awareness
Abilities:
Induce false realities
Split consciousness
Collapse willpower
Cost:
User’s own mind begins to fracture
. Chrono Breaker
“Time is not a flow… it is a structure.”
Doesn’t “control time”—breaks its continuity
Abilities:
Skip moments
Repeat short fragments
Desync enemies from time
Effect:
Users forget what timeline is real
Can lose memories permanently
. Voidbearer ( MC’s Core Path)
“Not power… but the absence of it.”
Erases matter, energy, and abilities
Silences all systems (magic, summoning, alchemy)
Abilities:
Null Field
Erasure
Void Step
Cost:
Slowly loses connection to reality
In the path of the forgotten one can do nothing slower drift till there are completely forgotten ..... But someone or something broke that rule .
Now the remaining leaving entities that was supposed to be erased from existence are now slowly awakening because a taboo that might break this world has been freed ....