After they agree with Yonezu trade offer, they decided to go back to their home. There Inazuke and Soma were already done with their rage quest and so they start questioning Ken after seeing yet another person in their home which they had known for a short time,
"How did you make two more friends in a single day, when you said you don't even want human contact,"
Ken that was looking very tired just responded with
"Problems keep bumping in me,"
The day was long for all of them, from completing an important quest to recruiting more people, it was indeed a day to be remembered. That's the day when "Twenty levels Scaling" got their final members for becoming a real team.
2 years passed from that moment,
In the morning when they decide what quest should they take today, Inazuke comes to the idea to participate in a match of "The Climbing Islands",
The Climbing Islands is an arena made of 3 main battlefields and between them, a small forest called jungle. The point in a match is to destroy the enemy base. Tho it is protected by turrets, 3 on which battlefield and 2 right next to the base.
In order to participate in one match, you need a team of 5 players, all of them with all the abilities unlocked. The Climbing Islands are the main method of ranking up in this world. Your Climbing Islands rank means your level of the world you are allowed to go. Also, The Climbing Islands are a great method of earning money.
They decided to give it a try since they didn't have anything to lose in a casual match so they went where the organizers of Climbing Islands matches were standing
"Hello, welcome to The Climbing Islands, what can I help you today?"
A girl greeted them at one of the counters
"Um, hi, we are here for a casual match of Climbing Islands," Says Inazuke
"Your team name?"
"Twenty levels scaling"
The girl start searching a very long list with names and after a while she said
"I can't find your name anywhere, it is your first time participating in a match?"
"Actually yes, we formed the team just now"
"In that case, you need to complete this form"
She hands over the form and after a quick glance they saw all the things that needed to be completed, as their role in the team, their lane position, and their abilities
They went to a table and they start talking
"Well, we don't have a choice, let's just complete the form and be done with it," says Inazuke
After they have written all the details on the form, the most important things look like this
"Twenty levels scaling"
Rank: unranked
Main players: Inazuke, Soma, Yonezu, Ken, Tamura
Second players: None
Player positions:
Top: Inazuke
Jungle: Soma
Middle: Yonezu
Bottom: Ken
Support: Tamura
Individual players stats:
Inazuke
Fighter/tank
"A kid from a rich family. Didn't want to live the life of his relatives and decided to make a name on his own by leading a team.
Inazuke uses his unique abilities to help the team by capturing
objectives, it has pretty good 1 vs 1 potential but he also has a lot of abilities to distract and confuse the enemy "
Skills:
Passive name: Loneliness Enjoyer
Combat passive
The user gets a bonus of "77" attack damage to mobs and structures if there are no allies near him,
Cooldown: Always active
Ability name: "BONK"
The user empowers his next basic attack with a powerful strike with the staff dealing "50 + 10% maximum enemy unit health damage" physical damage to the attacked unit,
Cooldown: 8 seconds
Ability name: Trickster
The user makes himself invisible for 2 seconds and leaves behind an illusion. The illusion can attack, but cannot move, deals half the damage of the user, and can be targeted by everyone. The illusion looks similar to the user.
Cooldown: 13 seconds
Ability name: "As hard as a rock"
The user makes himself immune to all instances of damage or crowd control and also the user gains the "Untargetability" status for 2 seconds, tho, the user cannot perform any action in that period
Cooldown: 1 minute
Ability name: "Let me alone"
Ultimate ability
The user strikes an enemy very far away after a short delay
Cooldown: 3 minutes
Soma
Fighter/tank
"At first a clown, Soma wanted something more with his life, and thus decided to go on quest and missions just to have something to do.
Soma excels at dealing a good amount of damage over time and while near opponents, his area of effect damage allows him to clear the jungle camps very efficiently and fast"
Skills:
Passive name: Clear mind
Non-combat passive
The user can't get dizzy, every instance of getting dizzy makes the user angrier
Cooldown: always active
Ability Name: Determination
"The user gains a bonus of 30% movement speed towards enemies for 5 seconds. It can be cast during "spin".
Cooldown: 10 seconds
Ability Name: Spin
The user starts spinning his weapon around him for 7 seconds. It deals physical damage around him based on 50% of the user attack damage"
Cooldown: 20 seconds
Ability name: "Not going down"
The user gains a shield based on how many enemies are around him (50 health shields per enemy)
Cooldown: 2 minutes
Ability name: Anger storage
Ultimate ability
The user Embrace his anger and let it all out increasing his max health and damage for 10 seconds, the ability gets stronger for stacks of anger consumed
Cooldown: 3 minutes
Yonezu
Fighter/Assasin
"A wandering samurai that carries around 2 of the most powerful artifacts on the planet. "The sword of Punishment" and "The sword of Redemption". It is unknown how he got them, but such powerful artifacts can't be controlled by anyone. It is said the swords work like parasites and one day, one will take over the other. Either one of the swords takes over the body fully possessing it or the holder absorbs their power and can use their power as he wishes
Yonezu excels at fulfilling the team weaknesses, it can either become a powerful fighter with lots of crowd-control or a fast assassin who likes to stay hidden from the opponents"
Passive name: Beyond two fates
Combat passive
The sword of punishment embraces enemy kills making it stronger. The sword of redemption redeems the user after dying making it stronger. The user's abilities get upgraded every time he dies or participates in a takedown. Also grant a stack of the respective sword.
Cooldown: Allways active
Ability name: The redeemer/The punisher
Ultimate ability
This skill is split into two separated ultimates but with the same cooldown upon activation
The user chooses one of the ultimates and transforms it in the respective form for 2 minutes. The form chosen changes the other abilities. The forms get stronger based on the respective blade stack
The Redeemer gets bonus health and armor and magic resistance, also all the damages he causes heal him for 50% of the damage dealt.
The Punisher gains bonus damage and becomes invisible until he attacks or casts an ability, also he causes 50% more damage to alone targets, the first attack hits on an opponent while invisible, fear the enemy for 0.5 seconds.
Ability name: Swords path
The user strikes his swords in a cone in front of him dealing 100 damage, and gaining 50 health shield
The Redeemer: Enemy hit are taunted (Taunt- forces enemies affected by it to attack without abilities the taunt caster) and gains more shield based on how many enemies are hit
The Punisher: Enemy hits are feared (Fear- forces enemies affected by it to run in the opposite direction of the fear caster) and gain a burst of movement speed if he hits only one enemy
Cooldown: 10 seconds
Ability name: Umbral sidestep
The user can pass through walls for 10 seconds, if the user takes damage before he enters the wall the ability gets canceled
The Redeemer: Gain a ton of armor and magic resist while in the wall and after exiting, he keeps that armor and magic resist for 10 seconds
The Punisher: Gain a ton of movement speed while in the wall and after exiting, he keeps that movement speed for 10 seconds, entering the wall makes the user invisible until he attacks or uses an ability
Cooldown: 15 seconds
Ability name: Offensive defense
The user stores a portion of damage dealt and a portion of damage taken and casting this ability makes the user strike in a line in front of him dealing 50-500 magic damage based on the damage stored
The Redeemer: If the damage stored is max, the user stuns all the enemies hit and the damage becomes true damage
The Punisher: If the damage stored is max, the user deals damage equal to triple of his attack damage, if the ability kills an opponent the user becomes invisible until he attacks or uses another ability
Cooldown: 25 seconds
Ken
Marksman/Assasin
"Doesn't know his origins, doesn't know how he got here or what he is doing here, his main goal is to discover that. He also has one of the most powerful artifacts tho no one ever saw it in action nor know the full extent of that power, some books say "It is probably the sharpest blade known to man" "
Ken is the marksmen of the team, so he is the main damage dealer, for a marksman he is quite mobile, and he likes fighting opponents with a very high amount of armor because of his true damage,"
Passive name: Blade of the unknown origin
Combat passive
When the holder of the blade comes to melee range with the opponent, his basic attacks deal a bonus of "1" true damage to the target,
Cooldown: Always active
Ability name: Perfect shot/stab
The user fires a rapid shot in front of him dealing "30" physical damage, additionally applies a stack of "calculated strikes". When an enemy unit is in melee range, the skill changes to "Perfect stab"
Perfect stab: The user rapidly stabs in front of him dealing "40" physical damage, additionally applies a stack of "calculated strikes,"
Cooldown: 5 sec
Ability name: Calculated strikes
Passive ability
The user abilities that hit opponents mark them for 5 seconds, Attacking a marked target allows the user to perform 2 rapid strikes in the time of one attack, each shot deals half the attack damage. Additionally, the user fourth attack on the same target deals double damage,
Ability name: Wind cycling
The user chose a unit to dash to. If it's an enemy, dash behind them and deals 50 attack damage, increasing his attack speed by 15% and "Blade of the unknown origin" damage bonus by 10 for 5 seconds. Applies the passive bonus damage and a stack of "calculated strikes". If it's an ally, dash in front of them and grant them a shield equal to the user attack damage for 5 seconds, while the shield is active they gain 50 movement speed.
Cooldown: 7 seconds ( each charge)
Ability name: Deflect
Ultimate ability
The user becomes immune to all sources of damage and crowd control for 2 seconds, additionally, all the projectile types attacks and abilities get launched back at the caster of them,
Cooldown: 2 minutes
Tamura
Support/Assasin
"A wandering Assasin, his goal is to Kill all people present on his list, he doesn't know who put them there, he just knows the target persons need to be eradicated,
The strong part of Tamura it's his speed, even tho he is on a dual lane, his intended role it's to help all his allies whatever they are. Helping allies not with shields and heal, but rather killing them himself,
Passive name: Your name?
Combat passive
The user chose one of his allies, the chosen ally lose half of his attack damage to give it to the user. Additionally, all of the user gold income gonna be split in half, giving that half to the chosen ally,
Cooldown: 5 minutes
Ability name: Waters grasp
The user launches a water hand in front of him, the first enemy unit hit, they are grabbed and dragged to the caster
Cooldown: 10 seconds
Ability name: Tidal movement
The user dash behind a target leaving behind a wave that quickly tries to get back to the user. Any enemies that get hit by the wave will be stunned for 1 second and slowed by 50% for 3 seconds
Cooldown: 15 seconds
Ability name: Underwater assault
The user bursts with waves all near him that slows and deal damage to opponents, making it invisible, he remains that way for 5 seconds, if he attacks or cast other abilities he exit stealth and the waves get back to him dealing damage,
Cooldown: 20 seconds
Ability name: "The list"
Ultimate ability
The user chose an enemy near him to transport him into another world, completely separated from the normal one. The list lasts for 2 minutes and the caster gains a boost of attack damage as the time goes on. If he kills an enemy while he is on the list, the user gains a bonus of a percent of the killed target stats for 10 seconds. After a kill, the ability cooldown gets reset
Cooldown: 3 minutes